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Benno
10-18-2003, 01:11 PM
When it starts to load the (i think) second level in the second mission its always crashing.

It loads almost till the end then it shuts down to the console



Thats what the console shows.



--- Common Initialization ---
Medal of Honor: Breakthrough 0.00 win-x86 Aug 30 2003
----- FS_Startup -----
Current search path:
C:\Programme\EA GAMES\MOHAA\maintt\pak3.pk3 (12 files)
C:\Programme\EA GAMES\MOHAA\maintt\pak2.pk3 (1228 files)
C:\Programme\EA GAMES\MOHAA\maintt\pak1.pk3 (7888 files)
C:\Programme\EA GAMES\MOHAA/maintt
C:\Programme\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
C:\Programme\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Programme\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Programme\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Programme\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Programme\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
C:\Programme\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
C:\Programme\EA GAMES\MOHAA/main

----------------------
27422 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 575
You are now setup for medium mode.
----- Client Initialization -----
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 32, 0 )
...38 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_DOT3_RGBA_EXT not found

GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR KYRO
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: WGL_ARB_extensions_string
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
picmip_models: 1
picmip_sky: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 3296 clocks
glDrawPixels w/ RGB: 1993 clocks
glTexSubImage2D w/ BGR: 7792587 clocks
glTexSubImage2D w/ RGB: 6881574 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Winsock Initialized
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 44100
----------------------
------- Sound Initialization Complete ------- 1939 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 13226 ms
--- Common Initialization Complete --- 26175 ms
Working directory: C:\Programme\EA GAMES\MOHAA
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Loading game...quick
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: e2l1
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
WARNING: using default obfuscation for shader textures/common/obscure_bush
Game Loaded
------ Server Initialization Complete ------ 32.20 seconds
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------


-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.336000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------



-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 10.138000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------

stitched 173 LoD cracks
...loaded 3581 faces, 361 meshes, 0 trisurfs, 0 flares
----------- Loading DCL file maps/e2l1.dcl ---------
------ Finished loading DCL file maps/e2l1.dcl -----
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration:  0.00 seconds
CL_InitCGame: 33.90 seconds
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
**************S_LoadSound: sound/weapons/foley/rifleshellhard1.wav
**************S_LoadSound: sound/weapons/foley/pistolshellsoft3.wav
**************S_LoadSound: sound/weapons/foley/pistolshellsoft2.wav
**************S_LoadSound: sound/weapons/foley/pistolshellmed2.wav
**************S_LoadSound: sound/weapons/foley/pistolshellsoft1.wav
**************S_LoadSound: sound/weapons/foley/pistolshellmed1.wav
An objective has been completed!
------ Server Initialization ------
Server: e2l2
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
WARNING: using default obfuscation for shader textures/common/nodraw
WARNING: using default obfuscation for shader textures/it_terrain/gravevine03a
WARNING: using default obfuscation for shader textures/it_terrain/gravevine03a
------ Server Initialization Complete ------ 19.10 seconds
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------


-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 1.248000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------



-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 2.394000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------

stitched 84 LoD cracks
...loaded 20434 faces, 603 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
----------- Loading DCL file maps/e2l2.dcl ---------
------ Finished loading DCL file maps/e2l2.dcl -----
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Unsupported marker type 0x4a



Thats the important part i think.



stitched 84 LoD cracks
...loaded 20434 faces, 603 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
----------- Loading DCL file maps/e2l2.dcl ---------
------ Finished loading DCL file maps/e2l2.dcl -----
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Unsupported marker type 0x4a



Does anybody have an idea??


ps I downloaded it from bittorrent so it shouldnt be corrupted.

swarnel
10-18-2003, 01:22 PM
ps I downloaded it from bittorrent so it shouldnt be corrupted

it can still be corrupt but i dont think thats the problem

abu_has_the_power
10-18-2003, 01:43 PM
do u still have the bins on ur hd? if so, mount them using daemon tools or alcohol 120 and install that way. sometimes, when ur cdrom or watever overheats, date is read wrong. try it using the mount method. much easier and faster.

i can't really tell u y this is happening, cuz i didn't install mine yet. could be something wrong with ur vd card settings

Benno
10-18-2003, 02:45 PM
when I installed the game i had it mounted with deamon tools, but i have burned it by now because i needed the space.