this game looks outstanding! i'm sorry, but if this doesn't look good u mite wanna question ur manhood!
It sure looks great
I have allways been a fan of irrational games
but unfortunatly my system is very old (AMD 850 mhz) so I cannot play most modern games but luckily I can still play system shock 2
''God is dead.'' - Nietche
''Nietche is dead!'' -God
that certainly looks like a lot of fun. They want to "redefine what it means to be be a first person shooter." The way this game is designed definitely makes it much different than the usual deathmeatch type games out there.
thanks for sharing the link
Nice in-game footage, looks like it could be a good game. The system requirements for that game are going to be obscene.
Cheers for the link, enjoyed that.
Any ideas on release date for this - that video got me pretty excited.
Sweet I have my 360 to back me up
Did anyone see the water effects, holy shit it looks real. The end where he's trapped w/ those things on the ceiling, man oh man looks intense can't wait.
Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.
Indeed a sweet game.
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Wow, looks great. But I must say, I hate games where I'm starving for ammo.
"Marine, we need you to head to the depths of the compound to rescue a scientist that is being held hostage by Satan and his manyfold minions. Here's your pistol and eight rounds of ammunition. Good luck."
What law says I have to start out the game with none of the fun shit promised on the box art? In FPS games built entirely on the anticipation of using gigantic, bad-ass weapons, why not start me out with a damned machine gun and 200 rounds of ammo and go up from there?
Oh well, any release date set?
Last edited by Skizo; 10-01-2006 at 11:28 AM.
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Most of the time the lack of ammo at the start of the game is explained by the storyline. Far Cry, Half Life 1 & 2, Doom all explain the lack of ammo at the beginning.
Bioshock does as well it seems: "The game starts with the player underwater following a plane crash in the ocean, surrounded by debris."
Ammo starving can make for a better game imo, more tense. Imagine how unscary Resident Evil and its sequels would have been if there was ammo lying about all over the place and you started with the BFG. Bioshock looks like you have to make lots of choices about what to do with regards to ammo and the like, do you wade through your enemies wasting precious ammo and equipment or use a more sneaky conserving approach.