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Thread: Are current PS2 graphics on par with current Xbox?

  1. #11
    GTA was a multi platform and build primaly for PC/xbox, you can't compare Ps2 vs Xbox with that title since the portage was butched. Try Radiata Stories and Genji instead..




  2. Games   -   #12
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    Quote Originally Posted by Melchior00 View Post
    GTA was a multi platform and build primaly for PC/xbox, you can't compare Ps2 vs Xbox with that title since the portage was butched. Try Radiata Stories and Genji instead..
    Didn't most of the GTA 3 series of games come out for the PS2 first by quite some way?

    GTA 3

    PS2
    NA October 22, 2001
    AU October 26, 2001
    EU October 26, 2001
    JP September 25, 2003
    Windows
    NA May 20, 2002
    AU May 24, 2002
    EU May 24, 2002
    JP September 25, 2003
    Xbox
    NA October 31, 2003
    AU January 2, 2004
    EU January 2, 2004
    JP July 29, 2004

    GTA: VC

    PS2
    NA October 27, 2002
    AU November 8, 2002
    EU November 8, 2002
    JP May 20, 2004
    Windows
    NA May 12, 2003
    AU May 20, 2004
    EU May 15, 2003
    JP September 25, 2003
    Xbox
    NA April 11, 2003
    AU January 2, 2004
    EU January 2, 2004
    JP July 29, 2004

    GTA:SA

    PS2
    October 26, 2004
    October 29, 2004
    October 29, 2004
    January 25, 2007
    Windows
    June 7, 2005
    June 10, 2005
    June 10, 2005
    Xbox
    June 7, 2005
    June 10, 2005
    June 10, 2005

  3. Games   -   #13
    Doh! true. I didn't verified my statement on this one.

    GTA 3 to GTA:SA used the very same game engine, RenderWare. GTA 3 vice city was release first in 2001 like Cheese bringed up and the sony ps2 released in 2000.. This mean that Renderware was develloped for 1 years or so in the early moment of the PS2. Over time, RenderWare didn't changed alot. Futhermore, every release of GTA over the Xbox happened 1-2 years later. It explain even more precisely why we cannot compare PS2 and XBOX with thoses titles..

    For another portage exemple. Metal gear solid 2: Substance on Xbox.

    Launched in 2002. One years after the original one on PS2. On paper, the xbox is outrageously more powerfull than the PS2. Right, but when you play that game on the Xbox, even if (I am quite sure) Kojima team worked hard, you can feel painfull slowdown ingame. Scout around the Cargo ship in the first chapter with Snake. Rain effect aren't as nice as on Ps2, + the game will slowdown. Same kind of slown down you could have on the snes playing contra 3 or zelda : link to the past when too much particles sprites were on screen.

    I can't find the link anymore, but I saw once in a tech forum a topic about the real potential of the CPU, CPU ram and stuff of the PS2.. They were all agree to say that with right tools and knowledge of the way that the emotion engine work, you could get more than 500 mhz of real power to work with. Ok, saying that way, without technical evidence that I can't even understand, it may sound weird or fanbased, but this forum was serious, I think it was about emulators devellopement and technical visual demos..

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