GTA was a multi platform and build primaly for PC/xbox, you can't compare Ps2 vs Xbox with that title since the portage was butched. Try Radiata Stories and Genji instead..
GTA was a multi platform and build primaly for PC/xbox, you can't compare Ps2 vs Xbox with that title since the portage was butched. Try Radiata Stories and Genji instead..
Didn't most of the GTA 3 series of games come out for the PS2 first by quite some way?
GTA 3
PS2
NA October 22, 2001
AU October 26, 2001
EU October 26, 2001
JP September 25, 2003
Windows
NA May 20, 2002
AU May 24, 2002
EU May 24, 2002
JP September 25, 2003
Xbox
NA October 31, 2003
AU January 2, 2004
EU January 2, 2004
JP July 29, 2004
GTA: VC
PS2
NA October 27, 2002
AU November 8, 2002
EU November 8, 2002
JP May 20, 2004
Windows
NA May 12, 2003
AU May 20, 2004
EU May 15, 2003
JP September 25, 2003
Xbox
NA April 11, 2003
AU January 2, 2004
EU January 2, 2004
JP July 29, 2004
GTA:SA
PS2
October 26, 2004
October 29, 2004
October 29, 2004
January 25, 2007
Windows
June 7, 2005
June 10, 2005
June 10, 2005
Xbox
June 7, 2005
June 10, 2005
June 10, 2005
Doh! true. I didn't verified my statement on this one.
GTA 3 to GTA:SA used the very same game engine, RenderWare. GTA 3 vice city was release first in 2001 like Cheese bringed up and the sony ps2 released in 2000.. This mean that Renderware was develloped for 1 years or so in the early moment of the PS2. Over time, RenderWare didn't changed alot. Futhermore, every release of GTA over the Xbox happened 1-2 years later. It explain even more precisely why we cannot compare PS2 and XBOX with thoses titles..
For another portage exemple. Metal gear solid 2: Substance on Xbox.
Launched in 2002. One years after the original one on PS2. On paper, the xbox is outrageously more powerfull than the PS2. Right, but when you play that game on the Xbox, even if (I am quite sure) Kojima team worked hard, you can feel painfull slowdown ingame. Scout around the Cargo ship in the first chapter with Snake. Rain effect aren't as nice as on Ps2, + the game will slowdown. Same kind of slown down you could have on the snes playing contra 3 or zelda : link to the past when too much particles sprites were on screen.
I can't find the link anymore, but I saw once in a tech forum a topic about the real potential of the CPU, CPU ram and stuff of the PS2.. They were all agree to say that with right tools and knowledge of the way that the emotion engine work, you could get more than 500 mhz of real power to work with. Ok, saying that way, without technical evidence that I can't even understand, it may sound weird or fanbased, but this forum was serious, I think it was about emulators devellopement and technical visual demos..
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