I think I've seen enough reports of the game freezing up where I'm pretty sure it's not just an isolated issue.
At first I was thinking my 360 was about to red ring when my game froze 3 times in a row, but then MaizeRage25 started saying in the official thread that he was having the same problems.. so I looked on GameFAQs... and some more people said their game freezed. I'm sure I could've found more if I looked harder.
Others are complaining about the shoddy framerate on a PS2 PORT, audio glitches and brief lockups.
So obviously this isn't a problem with the console... but did Rockstar really let the game through QA in this state?
Here's quite a few more reports of the issue:
Shacknews and Kotaku have both posted about it now. Let's hope we get a response from Rockstar soon! Keep the diggs coming!
I just noticed the 1up review:
But despite the interesting narrative and excellent sandbox experience, the 360 package is somewhat spoiled by the less-than-stellar performance of the graphics engine itself. The framerate is erratic and dips every time the game loads a new area. This is particularly noticeable when leaving the confines of Bullworth Academy for the surrounding townships. Another distraction is the inconsistent visual details of the in-game world; while a significant amount of time was obviously spent sprucing up the school campus with high-res textures and models, the rest of the world runs the gambit from merely bland to absolute eyesore. There's also a significant amount of pop-in every time the camera moves quickly around the player. Perhaps worst of all, we had several instances where the game froze midmission, and since you can't save at any moment it sometimes necessitated replaying a significant amount of the game. It's really a shame that these technical problems detract from what is an otherwise outstanding experience.
Rockstar responds! (GAF shoutout too):
We have just become aware of the issues people are having with Bully Scholarship Edition on Xbox 360. It appears that some older 360s are experiencing framerate issues, freezes and other problems. You have our word that we never experienced any of this in QA - in any of our offices or at Microsoft. I am horrified, and we are now working around the clock to rectify this situation. Thanks to Neo-Gaf for bringing this matter to our attention. We love our games and put a huge amount of energy and care into making them all that they can be. We would never shove anything out the door - we never have and never will. We apologise to everyone affected for the inconvenience. Respectfully, Sam Houser