it looks like this can be as fast as klr.
here are some spesifications;
Reverse Connect is a P2P client. It uses DC++ as codebase and add below features :
secure user identification to anti leechers
search by file hash
multiple sources download simultaneously
memory mapping files
If you use Reverse Connect with DC++'s queue.xml and unfinished download please note: Reverse Connect will extend temp file size to the final size when download start, so be sure your disk space is enough. If you want to back use DC++ again, DC++ can not resume Reverse Connect's unfinished download.
Feature `rollback` is disabled
Feature `antifrag` is disabled
Reverse Connect force to use temp download directory. if not spedified, default one is used.
Set proper `write buffer` could improve performance if you download too fast do not set it too large, 1024KB is enough for general use.
If you found too slow connection, you should `remove from user queue` manually to save slots to other peers. Reverse Connection will do it for you in future version.
Upload more for ever, Reverse Connect do not want to make Direct Connect network die.