or could it just be the file I am loading for seeding? (1.7 gig file)
when I load 3ds max for seeding, it can take up to 5 or 6 mins to load...
and if I happen to have freememory running it has to work its ass of to keep memory clear...
slsk scans over 30 gigs of files in less than that when i start it up,
and no probs with freezing...so could it be shadows thats the prob?
has anyone else had this issue with shadows?
(and it gives an error on closing also, askin if i want to send the report to m$, etc, etc...)