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Thread: ZSnes 1.40 Released

  1. #1
    iMartin's Avatar ♥Home Grown♥ BT Rep: +9BT Rep +9
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    Tongue

    Here's for all you old schoolers.


    What's new:

    DOS Only:

    * - Fixed cublic spline interpolation. It should actually save the option now! [pagefault]
    * - Fixed other various DOS sound bugs. [Nach, pagefault]
    * - Fixed a frameskipping bug. [pagefault]

    Linux/SDL/POSIX Only:

    * - Updated icon. [cdbsi]
    * - Updated Linux video code to Windows Version. [pagefault]
    * - Fixed problems with nVidia cards. [Diablo-D3]
    * - Fixed audio problems with broken drivers. [Diablo-D3]
    * - Added 48khz sound support. [pagefault]
    * - Updated joystick input support. [theoddone33, Sander]
    * - Fixed Savestate incrementor, this caused some crashes. [pagefault]
    * - Cleaned up the Linux Autoconfigure [Diablo-D3]
    * - Added a couple of things for the start of BeOS compatibility. [theoddone33]
    * - Fixed 16->32bpp LUT Related bug. [kode54]
    * - Added hardcoded alt-enter fullscreen toggle. [theoddone33]
    * - Added dialog for why the video mode couldn't be set. [theoddone33]
    * - Added Circle buffer patch (savestate fix). [zinx]
    * - Fixed problem with man page when installing (when man1 directory doesn't exist). [hpsolo]
    * - Fixed cmd line sound quality. [pagefault]
    * - Fixed zlib and libpng issues. [theoddone33, pagefault]
    * - Updated libpng Version checking [theoddone33]
    * - Added -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. [theoddone33]
    * - Overhauled Makefile. [theoddone33]
    * - Fixed install target, -D should not be used. [theoddone33]
    * - Added the name of the start address to the error message, when mprotect fails. [theoddone33]
    * - Update config.sub. This allows configuration on 64bit targets, and requires autogen.sh to be rerun. [theoddone33]
    * - Added HQ2X filter! [MaxSt, pagefault, zinx]
    * - Snapshots now use the full ROM file name. [Nach]
    * - Prefixed Snapshots with leading zeroes. [Nach]
    * - Renamed Linux Version to SDL. [pagefault]


    Windows Only:

    * - Updated icon with Windows XP compliancy. [cdbsi]
    * - Added new disable screensaver code. [pagefault]
    * - Added a CPU utilization fix. [kode54, pagefault]
    * - Added 48khz sound support, updated sound code, and fixed sound bugs. [pagefault, Nach, ipher, StatMat]
    * - Fixed a couple of input bugs, such as one concerning the 5th joystick and another that made the mouse get stuck in an endless loop. [pagefault]
    * - Removed alternate timer. [pagefault]
    * - Fixed Netplay freezing bug. [pagefault]
    * - Many new video features, including (but not limited to): HQ2X, HQ3X and HQ4X graphic filters, support for hi-res and D modes in 32bpp windowed mode (now default), new aspect ratio code for scaling, and the KitchenSync (usable only via the commandline). [MaxSt, pagefault, Darkfalz]
    * - Fixes for video code errors, such as those that occured when alt-tabbing in fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault, zsKnight]
    * - Snapshots are now numbered and use the full ROM file name. [Nach]
    * - Renamed Windows version to Win32. [pagefault]
    * - Win32 port can now also be compiled with MinGW (but we won't support it till the next release). [Nach]


    All Ports:

    * - Added multiple timing tweaks, fixed various emulation bugs, and many other technical updates, including (but not limited to): SPC core updates (with improved sound decoding), safer memory allocation in certain areas, HIRQ and VIRQ fixes, color add/sub and color bleeding fixes, HDMA improvements, sprite priority and flickering fixes. Many more games work . [pagefault, _Demo_, Nach, TRAC, Overload, theoddone33]
    * - Overhauled a lot of code, such as checksum calculation and mirroring code. Overhauled and added much better EHi/Hi/Lo ROM code, improved reset vector, changed much hard coding to variables. Fixed more SRAM bugs than can be counted. Made optimizations to complex loading functions, syntax, memory init (Thanks kode54), execution, and initialization code. Also greatly improved PAL/NTSC detection. Also now has much better chip detection and gives more informative chip names. More games which never loaded before now load properly, such as Dai Kaiju Monogatari 2 now loads and plays great without the Dejap patch. [Nach]
    * - Cleaned up, overhauled, removed, and ported a lot of code (asm to C). [pagefault, MKendora, Nach]
    * - Overhauled IO latch behavior, added proper latching behavior and other latch fixes (such as proper latching of bit 7 on $4201), and added proper behavior of RDIO regs. [pagefault]
    * - Removed many, many hacks. [Nach, pagefault]
    * - There have been some modifications and reorganizations of the GUI, including new path setup and chip configuration windows and a reorganization of the Game Key window. [pagefault, Nach]
    * - Updates to the video code, with enhancements of triple buffering, better input support in the video dialog, and other general video code updates and bug fixes, such as a fix for the 60hz mode. [pagefault, MaxSt]
    * - New extra options are now available in various locations, like the "GUI burning effect", new commandline options, a new quick key to control players 1/2 with 3/4, and smaller message text. Some obsolete ones have been removed. [pagefault]
    * - Some changes in the Input configuaration: Hitting "Set Keys" is now prevented if controller is set to "None". Also, if no controller is selected, the settings of the individual keys are now locked. [Nach]
    * - Updated default configuration, in general. For example, stereo sound is now enabled by default at 32khz, with gaussian interpolation. [pagefault]
    * - Signed saturation fix for gaussian interpolation (Thanks kode54). [pagefault]
    * - Fixed several Netplay issues. [_Demo_, pagefault, Nach]
    * - Fixed some of our .zmv movie recording problems. [Nach]
    * - Fixed a small bug in SPC saving. [pagefault]
    * - Fixed issues with config file saving. [pagefault, Nach]
    * - Fixed PNG snapshot filenames and PNG height. [StatMat, Nach]
    * - Fixed DIP switch 2 on Super System. [pagefault]
    * - Fixed an auto frameskip issue (Thanks MKendora). [pagefault]
    * - Fixed rewind when using commandline filename. [StatMat]
    * - Fixed some issues when loading ROMs via command line. [Nach]
    * - Removed ROM info that appears when loading via command line. [Nach]
    * - Added a command-line savestate fix. [StatMat]
    * - Fixed an annoying savestate bug. [pagefault]
    * - Super Bases Loaded 2 works better, due to a fix in DSP-1 mapping. [_Demo_]
    * - Horai Gakuen works better, due to a special fix. [_Demo_]
    * - Lufia 2 problems are now fixed. [pagefault]
    * - Emerald Dragon now works - again. [pagefault]
    * - Many updates on the SPC7110, such as normal timing, special ratio removal, and better pack loading code. [_Demo_, pagefault, Nach]
    * - Removed SPC7110 logger and S-DD1 test. [grinvader]
    * - Removed support for interleaved SuperFX ROMs. [Nach]
    * - Added several improvements and memory map adjustments for more accurate BS emulation. [Nach, pagefault]
    * - Added call init code for DSP-2,3, and 4. [pagefault]
    * - Added better support for split ROMs with headers and detecting interleaved ROMs. [Nach]
    * - Added support for many more ROM extensions. [Nach]
    * - ROM info now dumped to rominfo.txt on game load. [Nach]
    * - Added more information lines on ROM load, such as CRC32, video, and bank information. [pagefault, Nach]
    * - Added support for some NSRT features, such as NSRT header support and support for ROMs using NSRT's JMA compression format. [Nach]
    * - Zipped ROMs no longer need a temporary directory. [Nach]
    * - Added better handling of bad files. [_Demo_, Nach]
    * - Implemented soft IPS patching functionality, with in-zip file support, buffering, and RLE support. [Nach]
    * - Added a compatibility update to PPU. Passes one more electronics test (Thanks MKendora!). [pagefault]
    * - Fixed variable types in many locations, ZSNES can now play games without hacking the binary to make code segments writable. [Nach]
    * - Added motion blur (Thanks ipher for fixing the entry in the GUI). [pagefault]
    * - Made ZSNES more HTPC friendly. [pagefault]
    * - Fixed many compiler warnings, added compiler optimizations, and more compiler fixes and code cleanups. [Nach, MKendora, theoddone33, pagefault, ipher, SamB]
    * - Unicode support partially supported. Will complete later. [pagefault]
    * - ZSNES now displays the day it was compiled in the about box. [Nach]
    * - Updated authors.txt, support.txt, thanks.txt, and todo.txt. [pagefault]


    We have also greatly improved support for special hardware in ZSNES v1.40.
    These require special mention:

    - SuperFX core updates:
    pagefault

    - SA-1 core updates:
    pagefault

    - C4 core updates:
    Research: anomie
    Main Code: Nach
    Special thanks to The Dumper and TRAC!

    - DSP-1 core updates:
    Data Retrieval: pagefault, Overload, The Dumper
    Main Code: pagefault, Overload, The Dumper, neviksti, Andreas Naive, _Demo_
    Integration: MKendora, Nach
    Processing Code: pagefault, Nach

    - DSP-2 Emulation:
    Data Retrieval: Overload
    Research: Overload, neviksti, MKendora, The Dumper, CaitSith2
    Main Code: kentaro-k.21
    Processing Code: pagefault, kentaro-k.21
    Special thanks to Lord Nightmare!

    - S-DD1 Emulation:
    Data Retrieval: The Dumper, Dark Force, zsKnight, Gary Henderson
    Research: Andreas Naive
    Main Code: anomie
    Processing Code: _Demo_, Nach
    Special thanks to all the other developers and users who worked on this hard project!

    - ST010 Emulation:
    Data Retrieval: The Dumper, MKendora
    Main Code: The Dumper, Overload, Feather, Nach
    Processing Code: The Dumper
    Code Fixes: pagefault

    - Sufami Turbo Support (preliminary):
    Nach


    ZSnes



  2. Games   -   #2
    Guyver's Avatar FORUM STONER
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    that was released a while ago

    Smith is a bag of douche,FACT.

  3. Games   -   #3
    iMartin's Avatar ♥Home Grown♥ BT Rep: +9BT Rep +9
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    Quote Originally Posted by Guyver2003
    that was released a while ago
    1.25.04

    Better late than never.



  4. Games   -   #4
    Wise Kvcd Maker/PIMP
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    Unsure

    I don't even need this I still have my SNES just need the adapter cord because the one I have is broke and those were the funnest games too.

  5. Games   -   #5
    Hi,
    Thanks but new to Emulators, How do i run games from snes on this?
    Pm if its against rules to tell me here.

    Cheers

  6. Games   -   #6
    iMartin's Avatar ♥Home Grown♥ BT Rep: +9BT Rep +9
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    Quote Originally Posted by BILLY-THE-FISH
    Hi,
    Thanks but new to Emulators, How do i run games from snes on this?
    Pm if its against rules to tell me here.

    Cheers
    Download the emulator (ZSNES). Then get some ROMs from either Edge Emulation, Emuparadise, or The Rom Hustler.

    Once you've gotten that far, put the ROM you downloaded into the same folder where you put ZSNES. Now, try to open the ROM you downloaded and it'll ask you what you want to open it with, then just navagate to ZSNES and tick "Always use this Program blah blah blah". Easy as that.
    Last edited by iMartin; 01-17-2005 at 10:56 PM.



  7. Games   -   #7
    Quote Originally Posted by iMartin
    Download the emulator (ZSNES). Then get some ROMs from either Edge Emulation, Emuparadise, or The Rom Hustler.

    Once you've gotten that far, put the ROM you downloaded into the same folder where you put ZSNES. Now, try to open the ROM you downloaded and it'll ask you what you want to open it with, then just navagate to ZSNES and tick "Always use this Program blah blah blah". Easy as that.
    Thanks alot!!
    Gonner give it a try.

  8. Games   -   #8
    I got it working Great!!
    But.... how the hell do you save a game?? I can't work it out...
    Im not about to play a game of FFIII without a save!!

    Cheers

  9. Games   -   #9
    iMartin's Avatar ♥Home Grown♥ BT Rep: +9BT Rep +9
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    Quote Originally Posted by BILLY-THE-FISH
    I got it working Great!!
    But.... how the hell do you save a game?? I can't work it out...
    Im not about to play a game of FFIII without a save!!

    Cheers
    Well you can do it the regular way just by finding a save point in the game. Or you can save the state, Game -> Save State. Then whenever you play that game agian just Game -> Open State.



  10. Games   -   #10
    Quote Originally Posted by iMartin
    Well you can do it the regular way just by finding a save point in the game. Or you can save the state, Game -> Save State. Then whenever you play that game agian just Game -> Open State.
    Thanks again Martin, but i can't seem to work it out using save state stuff??

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