We mentioned in the introduction that the game had a few issues we wish would have been addressed before Rainbow Six: Vegas was released. One of them is that
as of right now, there doesn't seem to be any support for SLI or Crossfire setups. This is bad news because Vegas is one game that could use the type of flexibility a multi-GPU system could provide. Another issue that could be seen as a drawback is the lack of antialiasing in the game. There is no option for turning on AA and we aren't extremely surprised about this given that the game uses the very new Unreal Engine 3. Hopefully we will see support for this in the future though, as the fastest GPUs should be able to handle HDR as well as FSAA.
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