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Thread: console games on computer

  1. #11
    console games on computer
    TV-Card...
    Last edited by Xilo; 01-09-2005 at 07:47 AM.

  2. Games   -   #12
    Quote Originally Posted by Shiranai_Baka
    is it the program itself that makes it hard to run games on an emulator or is it really the hardware issue?
    it's the fact that (aside from Xbox) a console and a pc are two completely different types of computers designed to run two completely different computer languages. and consoles have gotten so complex nowadays that it's getting more & more difficult to emulate them-- especially without access to all of the documentation that explains what every piece of metal on the console's motherboard does and how it does it (understandably the console manufacturers aren't just going to share their tech secrets with the world). emulator authors might never figure out how to emulate a certain console with 100% accuracy. there are always going to be accuracy problems when you're trying to substitute an emulation program for microchips which don't exist in the pc.

    i don't think there's even such a thing as an absolutely 100% accurate NES emulator yet-- many of them do a very fine job of running nearly every ROM that you'd wanna play, but there still is no NES emulator that can accurately run every single ROM because the original cartridges used several dozen different "memory mappers" and each mapper has to be emulated differently (which has made NES emulation more complicated than you'd prolly expect it to be).

    then there's the matter of hardware resources. emulation is inefficient. emulation has a certain amount of bloat because you're trying to run games on a system that it wasn't designed to run on. just because one pc cpu is similar in speed to a console's cpu, it doesn't mean it's going to run the games at full speed 'cos the pc's operating system is using a chunk of cpu power, and the emulator is using another chunk of cpu power to translate the console's computer language into something that the pc can understand. and THEN it's using another chunk of power to actually run the game and the graphics. typically you need a pc several times faster than a console, to run that console's software.

    so it's both a software and hardware issue. emulation takes a long time to get up to speed because emulator authors need time to figure out how to emulate the console accurately, and then it might take even longer for pcs to become fast enough that they can make up for the inefficiency of emulation.
    Last edited by 3RA1N1AC; 01-09-2005 at 07:55 AM.

  3. Games   -   #13
    orcutt989's Avatar Blargh
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    Quote Originally Posted by 3RA1N1AC
    it's the fact that (aside from Xbox) a console and a pc are two completely different types of computers designed to run two completely different computer languages. and consoles have gotten so complex nowadays that it's getting more & more difficult to emulate them-- especially without access to all of the documentation that explains what every piece of metal on the console's motherboard does and how it does it (understandably the console manufacturers aren't just going to share their tech secrets with the world). emulator authors might never figure out how to emulate a certain console with 100% accuracy. there are always going to be accuracy problems when you're trying to substitute an emulation program for microchips which don't exist in the pc.

    i don't think there's even such a thing as an absolutely 100% accurate NES emulator yet-- many of them do a very fine job of running nearly every ROM that you'd wanna play, but there still is no NES emulator that can accurately run every single ROM because the original cartridges used several dozen different "memory mappers" and each mapper has to be emulated differently (which has made NES emulation more complicated than you'd prolly expect it to be).

    then there's the matter of hardware resources. emulation is inefficient. emulation has a certain amount of bloat because you're trying to run games on a system that it wasn't designed to run on. just because one pc cpu is similar in speed to a console's cpu, it doesn't mean it's going to run the games at full speed 'cos the pc's operating system is using a chunk of cpu power, and the emulator is using another chunk of cpu power to translate the console's computer language into something that the pc can understand. and THEN it's using another chunk of power to actually run the game and the graphics. typically you need a pc several times faster than a console, to run that console's software.

    so it's both a software and hardware issue. emulation takes a long time to get up to speed because emulator authors need time to figure out how to emulate the console accurately, and then it might take even longer for pcs to become fast enough that they can make up for the inefficiency of emulation.
    I have a NES emulator for my dreamcast, and it has like 1 million games on it. It seems to do a great job. It even has the game that Indian game that Super Mario 2 was based off of.

  4. Games   -   #14
    cpt_azad's Avatar Colonel
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    indian ?

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  5. Games   -   #15
    Quote Originally Posted by orcutt989
    I have a NES emulator for my dreamcast, and it has like 1 million games on it. It seems to do a great job. It even has the game that Indian game that Super Mario 2 was based off of.
    i didn't say NES emulators aren't good. they are very good. but they're still not 100% compatible and 100% accurate with every NES ROM.

    @azad: Nintendo's Japanese sequel to Super Mario was just Super Mario with the levels changed around. otherwise, it was the same game with the same graphics. instead of releasing that game in the U.S. as Super Mario 2, they took this Arabian-themed game they had lying around called Yumekojo Doki Doki Panic, changed the character sprites and called it Super Mario 2. that's why there are flying carpets, the little Toad guy looks like he's wearing a turban, etc. i liked Yumekojo/Mario 2 a lot... it was one of my favorite NES games... but people seem to hold it in lower esteem than most of the other Mario games 'cos everyone knows it's just a conversion of a non-Mario game.

    buncha pics of the original game: http://www.progressiveboink.com/arch...dokipanic.html

    the original Japanese Super Mario 2 is now known as "The Lost Levels" because it's really just an expansion of Super Mario rather than an upgrade.
    Last edited by 3RA1N1AC; 01-11-2005 at 05:04 AM.

  6. Games   -   #16
    scribblec's Avatar Poster
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    ohhhhh this explains the shitness of the second mario :S sorry any lovers but this game was by far the worst in the seires

  7. Games   -   #17
    muchspl2
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    wow I didn't know that
    #2 had the best ending IMO out of all of them

  8. Games   -   #18
    scribblec's Avatar Poster
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    Quote Originally Posted by muchspl2
    wow I didn't know that
    #2 had the best ending IMO out of all of them
    never completed number 2 actually the only mario ive fully completed is number 1 and world

    2 didnt bothered
    number 3 the last world was hard as fuck but ive seen the ending

  9. Games   -   #19
    Quote Originally Posted by scribblec
    ohhhhh this explains the shitness of the second mario :S sorry any lovers but this game was by far the worst in the seires
    well SMB 2's reputation comes not only from the fact that it was a conversion, but also because fans mistakenly believe that it is not the work of Shigeru Miyamoto (creator of Mario, Donkey Kong, Zelda, etc). Miyamoto was in fact directly involved with the production of Doki Doki Panic and its conversion into a Mario game for the west. to add a sense of perspective: supposedly Miyamoto had more creative involvement in Doki Doki Panic than he did in Zelda Wind Waker.

    personally i think SMB 2 is hugely underrated, and it is a really important part of the Mario series for introducing a greater variety of settings and characters. Mario Bros and Super Mario Bros were both fun games, but they were really limited and repetitive. SMB 2 had a much bigger, more "anything goes" feeling to its levels and enemies. and up till then Luigi had been simply a green-colored Mario, but in SMB 2 he started to become a distinct & separate character. and so forth.
    Last edited by 3RA1N1AC; 01-15-2005 at 09:10 AM.

  10. Games   -   #20
    scribblec's Avatar Poster
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    Quote Originally Posted by 3RA1N1AC
    well SMB 2's reputation comes not only from the fact that it was a conversion, but also because fans mistakenly believe that it is not the work of Shigeru Miyamoto (creator of Mario, Donkey Kong, Zelda, etc). Miyamoto was in fact directly involved with the production of Doki Doki Panic and its conversion into a Mario game for the west. to add a sense of perspective: supposedly Miyamoto had more creative involvement in Doki Doki Panic than he did in Zelda Wind Waker.

    personally i think SMB 2 is hugely underrated, and it is a really important part of the Mario series for introducing a greater variety of settings and characters. Mario Bros and Super Mario Bros were both fun games, but they were really limited and repetitive. SMB 2 had a much bigger, more "anything goes" feeling to its levels and enemies. and up till then Luigi had been simply a green-colored Mario, but in SMB 2 he started to become a distinct & separate character. and so forth.
    ok ok im gonna try complete this game now brb :p

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