lightshow
01-14-2007, 09:35 PM
I just completed Final Fantasy XII. I have to say I enjoyed it while playing, but it just wasn't as memorable as I'd hope it would be.
I think it may have been because you feel like you are more in the background. They do let you control Vann, who is someone that your supposed to immerse yourself into (since he isn't royal, and is someone that you could possible be), but the other characters don't really seem to ever "lower" their level.
I think I liked the other previous games more because they let the other characters "lower" themselves.
For example in FF9, you have Dagger and pretty much the entire game you don't have her being a royal family member worrying about royal things, etc.
You make her a regular girl. Then at the end there is a huge turn around where you see her grow up as a regular girl to mature into a princess.
Same thing with FF8. Riona goes down even though shes the daughter of a president (I believe) and becomes a regular girl who falls in love. Then at the end she has to make a change.
I don't know what it is. Something about FFXII just kept me feeling unattached. I never really knew the cities. I usually wasn't even excited about exploring the cities, and having to talk to a million people.
Every character had an important background. There were only two who were just tagging along.
It differs by having most of the characters already having a goal and a plan, rather than creating one. So you just feel like your being dragged along. The only decision making you have is to be like, yeah, let's go to this city to get information that you already know is there.
It's not like we have a problem. None of us know how to solve it, let's make a plan.
I just didn't like it as much as the others.
I think it may have been because you feel like you are more in the background. They do let you control Vann, who is someone that your supposed to immerse yourself into (since he isn't royal, and is someone that you could possible be), but the other characters don't really seem to ever "lower" their level.
I think I liked the other previous games more because they let the other characters "lower" themselves.
For example in FF9, you have Dagger and pretty much the entire game you don't have her being a royal family member worrying about royal things, etc.
You make her a regular girl. Then at the end there is a huge turn around where you see her grow up as a regular girl to mature into a princess.
Same thing with FF8. Riona goes down even though shes the daughter of a president (I believe) and becomes a regular girl who falls in love. Then at the end she has to make a change.
I don't know what it is. Something about FFXII just kept me feeling unattached. I never really knew the cities. I usually wasn't even excited about exploring the cities, and having to talk to a million people.
Every character had an important background. There were only two who were just tagging along.
It differs by having most of the characters already having a goal and a plan, rather than creating one. So you just feel like your being dragged along. The only decision making you have is to be like, yeah, let's go to this city to get information that you already know is there.
It's not like we have a problem. None of us know how to solve it, let's make a plan.
I just didn't like it as much as the others.