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View Full Version : Project Reality v0.6 [BF2 mod]



iNSOMNiA
06-25-2007, 02:24 PM
http://www.realitymod.com/www/images//files/modfiles_header.jpg
PR v0.607rc1 download links and torrent files
Client Files

Direct Downloads :

http://battlefield2.filefront.com/fi...80278#Download (http://battlefield2.filefront.com/file/Project_Reality_v0607_Public_Beta;80278#Download) Thanks to our friends at Filefront for this.

Torrents :

http://torrentbox.com/download/11379...ta.exe.torrent (http://torrentbox.com/download/113795/pr_0607rc1_openbeta.exe.torrent)

Please set your upload speed to 80% in your torrent client and KEEEP SEEDING after you finish downloading! PLEASE AND THANK YOU!





Changelog

Here are the changes made from the v0.606 version to v0.607. These changes have been made from your feedback and bug reports, so be sure to post your opinions and bugs about the Release Candidate!

COMMANDER: attempt to fix spawn position locations on the Firebases and Bunker
COMMANDER: improvements to Bunker & Firebase spawning reliability, but still needs work
COMMANDER: set distance from Bunkers and FBs for Kit Req to 5m
COMMANDER: slight reduction in bunker and FB hitpoints

CONFIG: changed Insurgent Squad Leader # in squad requirements to 4. This is the embedded SF operator kit. Change is to make them slightly more available and to keep it consistent with the other factions.

KITS: added ammo kits to Support Classes

MATERIALS: attempt to fix crewman wrench inability to repair Hummers and APCs
MATERIALS: attempt to fix issue with crewman wrench not repairing Jeeps and APCs
MATERIALS: made most weapons more effective versus Command Post

MENU: new icon from spearhead

PYTHON: Fixed razorwire not being able to be deployed next to firebases.

RALLY: fixed rally point radio chatter issues

SOUNDS: attempt to fix the rally points radio chatter
SOUNDS: AAA cannon 3p volume boost
SOUNDS: attempted fix to problem with rally point sounds not being audible
SOUNDS: attempted fix to problem with rally point sounds not being audible; also moved US Radio Chatter assets to their own radio chatter folder
SOUNDS: Fixed explosion distances by adding larger time to live.
SOUNDS: Found another tweak file using it and updated.
SOUNDS: Handheld AT volume boost
SOUNDS: M40A3 volume boost, 1p only
SOUNDS: New G3A3
SOUNDS: New reload sound for QBZ95UGL GL
SOUNDS: QBZ95UGL, new reload sound to sync with spearheads animation.
SOUNDS: QBZUGL GL reload tweaked a bit
SOUNDS: Tweaked the new G3A3

STATICS: increased cull radius (view distance) on block bunker
STATICS: update of the woodsteel_bridge_segment_static object with a bug fix that made it look odd.

VEHICLES: attempt to fix shiny surface on support trucks
VEHICLES: attempt to lower the resupply height from helipads to require helicopters to land to repair & rearm
VEHICLES: increased render distance of ATV

WEAPONS: failed attempt to fix missing pickup smoke marker. repo'ing anyways as there is some other minor cleanup in the code.
WEAPONS: fixed long reload timer issues with Stationary AA missiles
WEAPONS: increased damage done by molotov flames
WEAPONS: reverted ammo kit to old style thrown ammo kits, reduced bag count to 1 bag
WEAPONS: set ammokit to max 1 in world at any time from each player

Smith
06-25-2007, 07:45 PM
Old? I thought the only new releases from PR were public betas..

iNSOMNiA
06-26-2007, 11:23 AM
- It 's 0.607RC1, the latest beta version

- 0.607 should be the last beta release, if everything goes according to plan, official release of 0.6 will be somewhere next week. :tank:

Smith
06-26-2007, 10:06 PM
Do you have a position some were on the mod?

Colt Seevers
06-27-2007, 12:28 AM
good mod!

iNSOMNiA
07-07-2007, 04:06 AM
Yea Smith, i've been a part of the DEV team for the 0.5
Good to see we have some PR fan in FST - Few servers are currently running this RC so if you guys want to join us it could be fun.
Make sure you read the manual carefully because some majors modifications have been added to the 0.6 ;)

Smith
07-07-2007, 11:11 PM
1 GB + is alot for a beta..im just waiting for the next version. Probably gonna need a new video card for it, the new view distances worry me.