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throbber
01-06-2004, 01:38 PM
can somebody tell me why the tyres are't round??.
looks like somebodys been hacking the sides with a knife, hexagon shape when moving slowly, or is this normal.

pol
01-06-2004, 01:56 PM
go to options>display>car geometry>set it at high, play around with the other settings until you're happy with the graphics/framerate

throbber
01-06-2004, 02:00 PM
thanks for the reply. i'll try when i get my hd replaced.

Project E-01
01-06-2004, 04:43 PM
basically, it boils down to this - to create a perfect circle would require an infinite amount of polygons, which would make the game impossible to run. Reducing the number of polygons to something your gfx card can actually handle results in the hexagonal wheels syndrome - its unfortunate, but it has to be done. Setting to the higher detail setting should make them 'rounder', but they still wont really be round. In the end, its all a case of appearance versus performance, the latter normally bieng paramount.

3d rendering software like Bryce works around the hexagonal syndrome by using a mathematical formula to render circles and spheres. Its works, but it would have to be done by the cpu, so for the time bieng its not really a good option in computer games. ATI tried to implement it on some of their cards (Trueform), but im not sure that it worked very well.

RGX
01-06-2004, 04:55 PM
Originally posted by Project E-01@6 January 2004 - 16:43
basically, it boils down to this - to create a perfect circle would require an infinite amount of polygons, which would make the game impossible to run. Reducing the number of polygons to something your gfx card can actually handle results in the hexagonal wheels syndrome - its unfortunate, but it has to be done. Setting to the higher detail setting should make them 'rounder', but they still wont really be round. In the end, its all a case of appearance versus performance, the latter normally bieng paramount.

3d rendering software like Bryce works around the hexagonal syndrome by using a mathematical formula to render circles and spheres. Its works, but it would have to be done by the cpu, so for the time bieng its not really a good option in computer games. ATI tried to implement it on some of their cards (Trueform), but im not sure that it worked very well.
Intresting, thanks