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View Full Version : Unreal2-how To?



ruhroh
03-06-2003, 03:29 AM
:huh: Hello all,I am new to the kazaa community as I have just heard about it and d/l'd kazaalite 2.0.3.I must say,very impressive.I have a pretty nice movie collection going on now.....my problem is....I want unreal2 desperately...but,so much different info on how to go about installing.I am confused...so...these are the tools I have,if someone could explain to me what steps I take I would be moooost grateful. Isobuster,my cd burning s\w is prassi primo plus.My os is winxppro,and my system is above the recomended requirements for the game.. I did download the 2 bin files.....never figured out what to do.yeah I know....but I do learn well from good direction.please help? :blink:

DWC
03-06-2003, 04:14 AM
You should be shot youve posted this topic like 10 times

Shinigami_[R.I.P.]
03-06-2003, 04:19 AM
::sigh:: multiple posts...

Datamore says:
A .bin file is a CD image. That means that a whole CD was copied into just one big file.
A file type similar to .bin is .iso.
These files are meant to be burned onto CDs in order to get an exact copy of the CD from where the .bin or the .iso file was created (some CDs have copy protections and the image burning won't be enough, so you'll be given a crack too, to run the game or application).
You'll need the .cue files to burn the .bin files, but don't worry if you don't have them. You can also burn them without the cues.
If you're going to burn a .bin file make sure both the .bin and the .cue are in the same directory.
I recommend using Nero to burn the CD images.
First of all, use CDmage and check the image file for errors.
Then open up Nero.
Go to 'File' > 'Burn Image...'
Choose the .cue file that corresponds to the .bin file you want to burn, and click on 'Open'.
Choose the burning options and burn the CD.

If you don't have the .cue files, go to 'File' > 'Burn Image', choose the .bin file (not the .cue) and click on 'Open'.
A window will popup saying 'Foreign image settings'
Make sure the 'Type of Image' is 'Data Mode 1' and the 'Raw data' box is checked.
Click on 'OK', choose the burning options and burn the CD.

If you don't want to burn the files you can always use virtual drives to emulate a CD drive (Daemon Tools and Alcohol 120% are the best), mount the image files, install the game and run it. All of this from your hard drive.

You can also try a program like WinISO or IsoBuster to extract the files from the .bin or. iso and run the files from your harddrive.
Tips for finding verified movies:

After about 10 megs or 10% of the total DL of the movie, use Avipreview and see if its your movie. Click the screen of Avipreview and an Index should pop up with some info. If the video or audio part has 0 (zero), then its a fake.

After searching and thinking you have enough users, expand the list so you can see all the users for that file by clicking the "+" box to the left of the title and scroll down and check to see if the filenames match up to the movie your looking for and read the yellow description boxes that pop up too. Sometimes it will say if its a fake or not.

Look at the length of the movie. A trick I learned awhile ago is that any movie with the length of 1:02:08 is a fake.

Check the file size of the movie. Make sure its reasonable. Sometimes the movie is split into two or three parts for easier downloading.
Check the hashes in the verifieds. That will usually say if a movie is out or not and will usually tell of its quality. Always check the verifieds first before looking for a movie which will save you some time.
The idea of verified files is so that you know they exist. The Sig2Dat hashes are just a way to help get you started on the download. You still have to search for them. Kazaa constantly searches while you are downloading for more users. Searching manually just helps speed up that process.

PL has nothing to do with speeds but priority on downloads(only on normal kazaa users)
You can only download as fast as someone else can upload.
You can only download if the other user has an open upload slot.
Get rid of Ad-ware/Spyware and the like.
Make sure your system is optimized for your connection (use a program like Dr. TCP or CableNut)
If your downloading rare files, of course its going to be slow!
More sources usually=better speed
PATIENCE!
Speeds vary on what you download sometimes...
and...
GOOD LUCK!
Also try, http://www.speedguide.net or http://www.dslreports.com and test your speed there. If it matches your advertised speeds (what your ISP told you it was) then its not your fault. Also, try programs like Dr. TCP, CableNut or TCP/IP Optimizer...all found on either site.




Originally posted by DataMore
Instead of posting the normal way that looks like this:

File:sig2dat.exe
Length:54272 Bytes,53KB
UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=

you should post the HTML hybrid way, that is much better and easier to download since it is also a quicklink that can be downloaded with a simple click.
It will look like this:

File:sig2dat.exe (sig2dat:///|File:sig2dat.exe|Length:54272 Bytes,53KB|UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=|)
Length:54272 Bytes,53KB
UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=

How to do it:

1) Start Sig2Dat.
2) Click on 'Signature Calculation'.
3) Select the following hybrid style:

http://webdesignerscentral.com/SUPERJUDE/hybrid.JPG

4) Click on 'Select File(s) for Calculation'.
5) Choose the verified files and click Open.
6) The signature calculations will show up in the white window. Select the ones you want (hold the Shift or the Control key to choose more than one signature calculation at the same time).
7) Click on 'Copy Selection to Clipboard'.
8) Create a new topic in the verifieds section. Please use a subject that describes the contents of your post.
9) Paste the signature calculation(s) into the message area of the topic you are about to post. You can press [Ctrl] + [v] or use the context menu (right-click on the message area and click 'Paste').
10) You should see something like this:


File:<a href="sig2dat:///|File:sig2dat.exe|Length:54272 Bytes,53KB|UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=|">sig2dat.exe</a>
Length:54272 Bytes,53KB
UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=
11) It looks weird but don't worry. When you post it, it will show up correctly.
12) You can add some more information about your post or just submit your topic.
Also an alternative to select more files, drag and drop. Drag your files into the the Signature Calculation window and it calculates it for you.

The Great Dude
03-06-2003, 04:22 AM
Beat me to it. :P Forgot to say :rtfm:

Shinigami_[R.I.P.]
03-06-2003, 04:24 AM
*ahem* If I said everything, who wuold be there to correct me?!? :lol: :P :beerchug:

The Great Dude
03-06-2003, 04:27 AM
How about alittle clearer. :P


Originally posted by By: Datamore +--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (By: Datamore )</td></tr><tr><td id='QUOTE'>
A .bin file is a CD image. That means that a whole CD was copied into just one big file.
A file type similar to .bin is .iso.
These files are meant to be burned onto CDs in order to get an exact copy of the CD from where the .bin or the .iso file was created (some CDs have copy protections and the image burning won&#39;t be enough, so you&#39;ll be given a crack too, to run the game or application).
You&#39;ll need the .cue files to burn the .bin files, but don&#39;t worry if you don&#39;t have them. You can also burn them without the cues.
If you&#39;re going to burn a .bin file make sure both the .bin and the .cue are in the same directory.
I recommend using Nero to burn the CD images.
First of all, use CDmage and check the image file for errors.
Then open up Nero.
Go to &#39;File&#39; > &#39;Burn Image...&#39;
Choose the .cue file that corresponds to the .bin file you want to burn, and click on &#39;Open&#39;.
Choose the burning options and burn the CD.

If you don&#39;t have the .cue files, go to &#39;File&#39; > &#39;Burn Image&#39;, choose the .bin file (not the .cue) and click on &#39;Open&#39;.
A window will popup saying &#39;Foreign image settings&#39;
Make sure the &#39;Type of Image&#39; is &#39;Data Mode 1&#39; and the &#39;Raw data&#39; box is checked.
Click on &#39;OK&#39;, choose the burning options and burn the CD.

If you don&#39;t want to burn the files you can always use virtual drives to emulate a CD drive (Daemon Tools and Alcohol 120% are the best), mount the image files, install the game and run it. All of this from your hard drive.

You can also try a program like WinISO or IsoBuster to extract the files from the .bin or. iso and run the files from your harddrive.[/b]


Originally posted by By: Shinigami+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (By: Shinigami)</td></tr><tr><td id='QUOTE'>Tips for finding verified movies:

After about 10 megs or 10% of the total DL of the movie, use Avipreview and see if its your movie. Click the screen of Avipreview and an Index should pop up with some info. If the video or audio part has 0 (zero), then its a fake.

After searching and thinking you have enough users, expand the list so you can see all the users for that file by clicking the "+" box to the left of the title and scroll down and check to see if the filenames match up to the movie your looking for and read the yellow description boxes that pop up too. Sometimes it will say if its a fake or not.

Look at the length of the movie. A trick I learned awhile ago is that any movie with the length of 1:02:08 is a fake.

Check the file size of the movie. Make sure its reasonable. Sometimes the movie is split into two or three parts for easier downloading.
Check the hashes in the verifieds. That will usually say if a movie is out or not and will usually tell of its quality. Always check the verifieds first before looking for a movie which will save you some time.
The idea of verified files is so that you know they exist. The Sig2Dat hashes are just a way to help get you started on the download. You still have to search for them. Kazaa constantly searches while you are downloading for more users. Searching manually just helps speed up that process.

PL has nothing to do with speeds but priority on downloads(only on normal kazaa users)
You can only download as fast as someone else can upload.
You can only download if the other user has an open upload slot.
Get rid of Ad-ware/Spyware and the like.
Make sure your system is optimized for your connection (use a program like Dr. TCP or CableNut)
If your downloading rare files, of course its going to be slow&#33;
More sources usually=better speed
PATIENCE&#33;
Speeds vary on what you download sometimes...
and...
GOOD LUCK&#33;
Also try, http://www.speedguide.net or http://www.dslreports.com and test your speed there. If it matches your advertised speeds (what your ISP told you it was) then its not your fault. Also, try programs like Dr. TCP, CableNut or TCP/IP Optimizer...all found on either site. [/b]


Originally posted by -Tip By: Shinigami (Modified By Me
PL has nothing to do with speeds but priority on downloads (only on normal kazaa 2.0.2 users, any lower versions of kazaa will show a PL of 0 to them. So it&#39;s a first come, first serve at that point.)
You can only download as fast as someone else can upload.
You can only download if the other user has an open upload slot.
Get rid of Ad-ware/Spyware and the like. (Programs that can do that are Adaware and Spybot)
Make sure your system is optimized for your connection (use a program like Dr. TCP or CableNut)
If your downloading rare files, of course its going to be slow&#33;
More sources usually = better speed
Use tools that came with K++, such as AutoSearchMore, Speeedup, Kazap to find more sources.
PATIENCE&#33;
Speeds vary on what you download sometimes...
and...
GOOD LUCK&#33; Also :rtfm:&nbsp; :)

<!--QuoteBegin--Tip By: The_Great_Dude@
Go to the folder you have your file,
then click on Tools at the top, go down to Folder Options, then click on View tab,
scroll down and uncheck the box that says "hide file extensions for known file types",
click OK, go back to your iso file, right click, rename, then delete the extension .exe replace with .iso.
Now it should show up.&nbsp; B) [/quote]

<!--QuoteBegin--By: DataMore
Instead of posting the normal way that looks like this:

File:sig2dat.exe
Length:54272 Bytes,53KB
UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=

you should post the HTML hybrid way, that is much better and easier to download since it is also a quicklink that can be downloaded with a simple click.
It will look like this:

File:sig2dat.exe (sig2dat:///|File:sig2dat.exe|Length:54272 Bytes,53KB|UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=|)
Length:54272 Bytes,53KB
UUHash:=5J4NI7fleAT2wOootCOp3v8r//8=

How to do it:

1) Start Sig2Dat.
2) Click on &#39;Signature Calculation&#39;.
3) Select the following hybrid style:

http://webdesignerscentral.com/SUPERJUDE/hybrid.JPG

4) Click on &#39;Select File(s) for Calculation&#39;.
5) Choose the verified files and click Open.
6) The signature calculations will show up in the white window. Select the ones you want (hold the Shift or the Control key to choose more than one signature calculation at the same time).
7) Click on &#39;Copy Selection to Clipboard&#39;.
8) Create a new topic in the verifieds section. Please use a subject that describes the contents of your post.
9) Paste the signature calculation(s) into the message area of the topic you are about to post. You can press [Ctrl] + [v] or use the context menu (right-click on the message area and click &#39;Paste&#39;).
10) You should see something like this:


File&#58;&#60;a href=&#34;sig2dat&#58;///|File&#58;sig2dat.exe|Length&#58;54272 Bytes,53KB|UUHash&#58;=5J4NI7fleAT2wOootCOp3v8r//8=|&#34;&#62;sig2dat.exe&#60;/a&#62;
Length&#58;54272 Bytes,53KB
UUHash&#58;=5J4NI7fleAT2wOootCOp3v8r//8=
11) It looks weird but don&#39;t worry. When you post it, it will show up correctly.
12) You can add some more information about your post or just submit your topic.
Also an alternative to select more files, drag and drop. Drag your files into the the Signature Calculation window and it calculates it for you.[/quote]

ruhroh
03-06-2003, 04:28 AM
oh my goodness,I havent even read replies yet but I am horribly embarrased...when I went to post my query earlier I kept getting page cant be displayed ,I didnt think I had posted at all..OOPS,so sorry...also thanks for the fast response&#33;

Shinigami_[R.I.P.]
03-06-2003, 04:33 AM
See there, thats just WoW. :rolleyes:
LOL, now I just gotta find the one about multiple posts.

ruhroh
03-06-2003, 04:55 AM
Ok,once again,sorry for the multiple posts,was an accident,...i went and got some nero software to replace my existing s&#092;w.Now I&#39;m just waiting for my d/l to complete,as I got frustrated last night and del. the unreal files...duh.Oh well,I am persistent and a lil patient.Thanks again for the info,I am new to this,but so far the only files giving me trouble are the games....with a lil help I&#39;m sure I&#39;ll get it...

Shinigami_[R.I.P.]
03-06-2003, 04:57 AM
Good luck and this:

Originally posted by By The_Great_Dude

Tip for avoiding Multiple Posts and being&nbsp; yelled at :

1. When you post and find something like "page not found" or "cannot find", don&#39;t refresh or press the back button and repost just yet.
2. Go back to the area you are about to post, now check to see if your topic or reply is already there. If it is there, then you don&#39;t have to do anything.
3. If your topic or reply is not there, and you typed something really long, you could press back to the posting page with what you were about post. Copy that and paste it next time you post your topic or reply.

The Great Dude
03-06-2003, 05:21 AM
Soon we will build an ultimate collection. :lol: :lol: ahem...

Shinigami_[R.I.P.]
03-06-2003, 05:25 AM
LOL, yep yep. :lol: :D :rolleyes: B)

ruhroh
03-07-2003, 06:05 AM
:( Hello again guys...Ok,I did some serious reading..as so suggested..lol....this is what I came up with.I used cdmage to check both unreal .bin files,...4 errors on each...corrected all of them successfully,then I used daemon tools to mount the files on 2 seperate virtual drives...I installed both cd&#39;s..er...files,..after installation I fired the game up....it asked me for 2nd cd to play.Aha&#33;..I mounted the 2nd file back on the virtual drive but..no go...then I remembered about the crack and having to replace the unreal.exe with the crack...I did this,fired it up,and this is the error I recieved...I know I&#39;m a newb and all,but I am at a standstill as to what I may do to remedy this situation.Please help if you can?Thanks :D This is the error-----History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad24 52504812)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel CS_Intro.un2) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Build: Jan 7 2003 18:16:21