• Publishers Adding $10 Fee to Play Used Games Online


    This month Ubisoft and Sony joined the growing number of publishers who plan to start charging extra to play copies of used games online. Not every game...not yet. But Sony, Ubisoft, THQ, Electronic Arts, and Warner Bros. are all testing the waters for their own flavor of "online passport".

    Here's how it works (in general): New games will comes with a code has to be used to play the game online. The code is free; it never runs out. But it's also one-time use—one code per online account. That means if you buy the game used, and if the previous owner played that game online, you will have to spend an extra $10 to get a new code if you want to play it online, too.

    So what?
    For starters, it means that the game you buy loses value not just with wear but because you're unable to pass along the full experience when you're done with it. (Imagine a car manufacturer designing a car that once sold used no longer has functioning passenger seats—and can only be driven in your driveway.)

    It's also a reminder of the increasingly intangible state of video game ownership these days. As the industry shifts from selling games on a discs in boxes to selling games sent over the Internet to your console, it's a good idea to clutch onto what few rights as consumers we have. If we're not careful, soon you won't own any piece of a video game. You won't be able to sell it, lend it to a friend, or give it to your son. Maybe you won't even be able to play it a second time.

    Here's a look at some of the current slate of games that lose online playability once they pass to a new owner.
    Comments 7 Comments
    1. bobbintb's Avatar
      bobbintb -
      eh. dont play games online anyway. but this is bound to be another one of those "burdens for legitimate owners and no problem for pirated copies" issues.
    1. proforma's Avatar
      proforma -
      No. Pirate No.1 uses his code and Pirate No.2 has to pay $10. If Pirate No.2 is out of luck the game has a specific internal serial which simply prohibits more than one parallel online instance.
    1. duke0102's Avatar
      duke0102 -
      I guess if you sell a game to a friend with this system in place you could just say you had a PC reinstall or similar. I'm not too sure about that but could be annoying.
    1. 1000possibleclaws's Avatar
      1000possibleclaws -
      @duke this is for consoles not pc games. the code unlocks multiplayer and it ties to your live account, or ps3 online account.
    1. duke0102's Avatar
      duke0102 -
      @1000possibleclaws my apologies, I thought this was aimed at all platforms
    1. lukarav's Avatar
      lukarav -
      Another bad response, people are going to keep up pirating those games.
    1. MrsComatosed's Avatar
      MrsComatosed -
      Pirate No.1 uses his code and Pirate No.2 has to pay $10. If Pirate No.2 is out of luck the game has a specific internal serial which simply prohibits more than one parallel online instance.
      This will also be affect legit users who 'share' copies, i.e. we only buy one copy of each game but my husband, daughter and son all play it. They each have their own xbox360's each with online accounts. If only the discs have an internal serial number, we would have to buy multiple discs. This is just punishing legit users as the hackers will find a way around it in no time.