• Piracy Still Alive and Kickin' - ArmA Dev Plagued by 100:3 Piracy Rate


    Some developers choose to prevent piracy outright, often frustrating legitimate buyers in the process. In the case of ArmA developer Bohemia Interactive, they instead chose to toy with the pirates, creating an experience that would degrade overtime into an unplayable mess. Is piracy really still so widespread though? According to CEO Marek Španěl, they are recording a staggering 100 pirates for every three legitimate purchasers.

    Speaking with PC Gamer, Španěl explained the philosophy behind the unusual DEGRADE protection, often mistakenly referred to as FADE:

    "The motto is: Pirated games are not worth playing, original games do not degrade. Some of the symptoms are funny, usually annoying. In the Arma series, players with pirated copies have lower accuracy with automatic weapons in both single player and multiplayer, and occasionally turn into a bird with the words “Good birds do not fly away from this game, you have only yourself to blame.” While we know we will never stop piracy, we use this as a way to make our stand that piracy is not right, that it has a serious negative impact on PC games developers."

    Adressing any concerns as to the effectiveness of DEGRADE, Španěl notes that the number of players attempting to play pirated copies of the game far outweighs the legitimate purchasers out there signiificantly:

    " It’s not possible to provide any numbers. However, our statistics from multiplayer show that for every three legitimate buyers playing their game in multiplayer, there are 100 (failed) attempts to play with a pirated version. This indicates that piracy is an extremely widespread problem on PC, and it’s also really worrying for us as a mid-sized, independent, PC-oriented developer. We do not have any such data for single-player, but I’m afraid there the ratio of pirates to legitimate gamers is undoubtedly much worse"

    While Španěl doesn't consider DEGRADE, first introduced in 2001, a substitute to conventional copy protection, he states that the company are trying to "cut off this vicious circle where piracy hurts owners of legitimate copies “protected” with annoying copy protection DRM systems, which may lead to more piracy".

    ArmA III is due for release in Winter 2012.
    Comments 7 Comments
    1. duke0102's Avatar
      duke0102 -
      It's a good idea in theory but stupid in practice. Many 'pirates' download and buy if they enjoy so if the pirate game is buggy then most will think its the game. Just my opinion anyway.
    1. Dean141's Avatar
      Dean141 -
      I agree, games these days don't come out finished like they used to, its weeks and weeks of patching after the release. so why not try before you buy? ...a Demo is useless to because that's only made to a certain degree
    1. mjmacky's Avatar
      mjmacky -
      I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems. I really wanted to be excited for Star Wars: The Old Republic, but now I'm hinging my decision entirely on whether or not they implement a consumer (un)friendly DRM system.

      Activision's recent campaign has prompted me to permanently blacklist them as a worthwhile vendor.

      I put out the $60 for Skyrim, I knew it was going to be a great game, and Steam's DRM system is seamless (in my experience).
    1. unclemilty74's Avatar
      unclemilty74 -
      Yeah, so how many times does a pirated copy (user) attempt to login because they don't understand the limitations? Maybe up to 10 times... therefore, the outright ratio is a lot less than the 100:3 claimed. I claim bullshit on their statement.
    1. megabyteme's Avatar
      megabyteme -
      Quote Originally Posted by mjmacky View Post
      I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems.
      This is what I would do if I were a gamer. I cannot stand to support companies who make life unbearable for those who actually pay for their product(s).

      I will throw out a possible scenario that could make the company's claim (slightly) more believable- they are basing their number on their obscure product(s) alone. Since anyone who would wish to download before potentially buying will end up with some bizarre, buggy, piece of crap, their conversion-to-sale rate (or rather, the software writer who hires this lame company to "protect" their software) will reflect very high (%) attempts to use; low purchases.

      The moral of the story: people tend to purchase software that involves both limited numbers of bugs, and few headaches in use/installation. GREAT plan, ArmA!
    1. Homer_S's Avatar
      Homer_S -
      Quote Originally Posted by mjmacky View Post
      I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems. I really wanted to be excited for Star Wars: The Old Republic, but now I'm hinging my decision entirely on whether or not they implement a consumer (un)friendly DRM system.

      Activision's recent campaign has prompted me to permanently blacklist them as a worthwhile vendor.

      I put out the $60 for Skyrim, I knew it was going to be a great game, and Steam's DRM system is seamless (in my experience).
      Since Old Republic is a MMO, why would there be DRM at all? You will have to subscribe and be online constantly to play anyway.
    1. Homer_S's Avatar
      Homer_S -
      BTW Exactly which idiots pirate the game and ignore the release groups note: you must have a valid serial to play in multiplayer???