• Direct3D 10 and 11 API now natively supported by Linux via Gallium3D

    In one fell swoop, it seems like proper, contemporary 3D gaming could be coming to a Linux distro near you.

    Unlike Wine, this implementation of Direct3D under Gallium3D is an actual, native port of the DirectX APIs. There's no emulation involved -- Gallium3D just acts as a 'very thin wrapper', allowing developers easy access to Direct3D's goodies.

    Luca Barbieri, the developer behind this new code commit, has a lot to say about Direct3D versus OpenGL, which might pain some open-source advocates: "Thanks to a very clean and well-though design done from scratch, the Direct3D 10/11 APIs are vastly better than OpenGL and can be supported with orders of magnitude less code and development time."

    Then speaking about why Direct3D will be the graphics API of choice, when developing for Linux, Luca continued the barrage: "A mature Direct3D 10/11 implementation is intrinsically going to be faster and more reliable than an OpenGL implementation, thanks to the dramatically smaller API and the segregation of all nontrivial work to object creation that the application must perform ahead of time."

    As I understand it, Wine can't yet take advantage of this new development -- but as it stands, you can now leap right in and start programming a 3D Linux application using Mesa and the Direct3D state tracker.

    It's a pity Luca Barbieri or any Mesa / Gallium3D developers are not at Oktoberfest as they are deserving of more than a few Maß of Augustiner. In fact, today a new Gallium3D state tracker was pushed into Mesa and it's perhaps the most interesting state tracker for this open-source graphics driver architecture yet. It's a state tracker that exposes Microsoft's DirectX 10/11 API on Linux! And it's already working and can be hooked into Wine!
    Luca Barbieri made a rather significant commit today that adds a state tracker dubbed "d3d1x", which implements the Direct3D 10/11 COM API in Gallium3D. Luca says this is just the initial version, but it's already working and can run a few DirectX 10/11 texturing demos on Linux at the moment. This is not a matter of simply translating the Direct3D calls and converting them to OpenGL like how Wine currently handles it, but is natively implemented within Gallium3D and TGSI to speak directly to the underlying graphics driver and hardware. Thanks to Gallium3D's architecture, this Direct3D support essentially becomes "free" to all Linux drivers with little to no work required.
    As said in the commit, "The primary goal is to realize Gallium's promise of multiple API support, and provide an API that can be easily implemented with just a very thin wrapper over Gallium, instead of the enormous amount of complex code needed for OpenGL. The secondary goal is to run Windows Direct3D 10/11 games on Linux using Wine."
    In regards to Wine taking advantage of this state tracker, no DLLs have been published yet for Wine to hook into this state tracker, but Luca says that should be quite easy to accomplish.
    If things could not get any better, "Fglrx and nvidia drivers can also be supported by writing a Gallium driver that talks to them using OpenGL, which is a relatively easy task. Thanks to the great design of Direct3D 10/11 and closeness to Gallium, this approach should not result in detectable overhead, and is the most maintainable way to do it, providing a path to switch to the open Gallium drivers once they are on par with the proprietary ones."
    This is incredible news especially as Wine only has limited DirectX 10.0 support and lacks no form of DirectX 11.0 at the moment.
    As another goal of this state tracker, "The third goal is to provide a superior alternative to OpenGL for graphics programming on non-Windows systems, particularly Linux and other free and open systems. Thanks to a very clean and well-though design done from scratch, the Direct3D 10/11 APIs are vastly better than OpenGL and can be supported with orders of magnitude less code and development time, as you can see by comparing the lines of code of this commit and those in the existing Mesa OpenGL implementation."
    For those thinking that Direct3D 10/11 on Linux will be sub-par, "Finally, a mature Direct3D 10/11 implementation is intrinsically going to be faster and more reliable than an OpenGL implementation, thanks to the dramatically smaller API and the segregation of all nontrivial work to object creation that the application must perform ahead of time."
    VMware previously was working on a Direct3D state tracker and it was not going to be open-source and primarily targeted for Gallium3D on Windows, but this is different and is open-source thanks to its development by a community members. This VMware / Tungsten state tracker also targeted Direct3D 9.0.


    Source: Phoronix