Article: Piracy Still Alive and Kickin' - ArmA Dev Plagued by 100:3 Piracy Rate
Re: Article: Piracy Still Alive and Kickin' - ArmA Dev Plagued by 100:3 Piracy Rate
I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems. I really wanted to be excited for Star Wars: The Old Republic, but now I'm hinging my decision entirely on whether or not they implement a consumer (un)friendly DRM system.
Activision's recent campaign has prompted me to permanently blacklist them as a worthwhile vendor.
I put out the $60 for Skyrim, I knew it was going to be a great game, and Steam's DRM system is seamless (in my experience).
Re: Article: Piracy Still Alive and Kickin' - ArmA Dev Plagued by 100:3 Piracy Rate
Quote:
Originally Posted by
mjmacky
I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems.
This is what I would do if I were a gamer. I cannot stand to support companies who make life unbearable for those who actually pay for their product(s).
I will throw out a possible scenario that could make the company's claim (slightly) more believable- they are basing their number on their obscure product(s) alone. Since anyone who would wish to download before potentially buying will end up with some bizarre, buggy, piece of crap, their conversion-to-sale rate (or rather, the software writer who hires this lame company to "protect" their software) will reflect very high (%) attempts to use; low purchases.
The moral of the story: people tend to purchase software that involves both limited numbers of bugs, and few headaches in use/installation. GREAT plan, ArmA! :pinch:
Re: Article: Piracy Still Alive and Kickin' - ArmA Dev Plagued by 100:3 Piracy Rate
Quote:
Originally Posted by
mjmacky
I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems. I really wanted to be excited for Star Wars: The Old Republic, but now I'm hinging my decision entirely on whether or not they implement a consumer (un)friendly DRM system.
Activision's recent campaign has prompted me to permanently blacklist them as a worthwhile vendor.
I put out the $60 for Skyrim, I knew it was going to be a great game, and Steam's DRM system is seamless (in my experience).
Since Old Republic is a MMO, why would there be DRM at all? You will have to subscribe and be online constantly to play anyway.