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The graphics card from EVGA gives up before RADEON 9800 XT in this test, although the game itself was developed under the NVIDIA’s slogan “The way it’s meant to be played” (i.e. the game is sharpened specifically for NVIDIA’s GPUs). There is no great speed difference between “quality” and “fast” anisotropic filtering modes, as there are no large amounts of “heavy” textures. Unlike Unreal Tournament 2003, it doesn’t require high texturing speed.
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Both cards enjoy a certain performance gain (25-30%) when we use “fast” rather than “quality” AF. The graphics memory bandwidth influences the results in higher resolutions more, so we have a smaller gain there, about 20-25%.
Our extreme overclocking of the EVGA e-GeForce FX 5950 Ultra provides a nice additional performance gain of 15-20%. As a result, this card is the winner in this test, although when working at nominal frequencies it goes neck and neck with the RADEON.
:lol: