Re: Vampire: Bloodlines - Review
Quote:
Originally Posted by Mr. Mulder
That does sound tempting :unsure: Is there any form of reputation in it? can you become the ultimate bad? :unsure:
What do these vampire hunters look like? Are they short and from Yorkshire with sexy voices? :ph34r:
If you break the "Masquerade" a few times you will find hunters coming after you. Women with clubs on fire and beardy blokes with crossbows.
I don't think you can drop your Humanity lower than 3 (from 10) as that low would be unplayable. :(
Re: Vampire: Bloodlines - Review
Re: Vampire: Bloodlines - Review
Quote:
Originally Posted by Mad Cat
Cool.
What about those evil people who didn't pay for the game?* WIll it feck them up?
*Like me.
Re: Vampire: Bloodlines - Review
Quote:
Originally Posted by Withcheese
Cool.
What about those evil people who didn't pay for the game?* WIll it feck them up?
*Like me.
hope not cos i just installed it :lol:
Re: Vampire: Bloodlines - Review
This site has a P&P Mod which is very interesting, along with some additional Clan mods. The P&P mod attempts to make the game more like the RPG game rules.
The site is a wee bit slow but it does work.
http://www.vampireheaven.com/vheaven/index.php
I've only tested the mods out a little but here's some of the features:
Quote:
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Description:
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This is a rather basic mod that attempts to make the game closer to
its Pen and Paper roots.
Most of the changes in here are relativly minor.
- All clans now start with the ability to buy Fortitude/Potence,
Fortitude/Celerity, or Potence/Celerity if they couldn't buy
those Disciplines before. I would've made all available, but that
disables use of the hotkeys.
- Discipline costs have been altered as follows:
Animalism - Levels 3-4 cost 1, levels 1, 2, and 5 have no cost.
Auspex - No blood cost for activation.
Blood Buff - Costs 3 Blood. Only adds 3 to each.
Celerity - No changes.
Dementation - Level 1 has no cost, levels 2-4 cost 1, and level 5 costs 2.
Dominate - Levels 1, 2, and 4 have no cost, levels 3 and 5 cost 1.
Fortitude - Adds dice to you soak pools. No blood cost, semi-permenant effect.
Obfuscate - No blood cost
Potence - No blood cost, near-permanent effect. End with f8.
Presence - No blood cost.
Protean - Extended effect, end effect with F8 key.
Thaumaturgy - All levels cost 1 blood.
- Slight changes to Feat requirments:
Hacking - Determined by Intelligence + Computers
Intimidate - Determined by Manipulation + Intimidation
Persuasion - Determined by Charisma + Subterfuge
- Slight changes to starting Attribute/Ability points for certain clans
- Removed extra effects from Fortitude and Potence that appeared on the
character.
***I would recommend caution if using these mods. Back-up your save games and all that.***
Re: Vampire: Bloodlines - Review
Quote:
Originally Posted by Withcheese
Cool.
What about those evil people who didn't pay for the game?* WIll it feck them up?
*Like me.
It shouldn't do. Its CloneCD, so theres nothing for it to f'up unless they put extra copy protection into the patch, which isn't likely.
Re: Vampire: Bloodlines - Review
does the patch actually fix up the stack of bugs in the game??
like the lagging and shit
Re: Vampire: Bloodlines - Review
Quote:
Originally Posted by Adster
does the patch actually fix up the stack of bugs in the game??
like the lagging and shit
Quote:
This document details numerous fixes and changes to Vampire: The Masquerade Bloodlines in the 1.2 patch. The patch will not affect saved games from the retail version of Vampire: The Masquerade Bloodlines. It is strongly recommended that you disable any anti-virus software before installing.
Minimum System Requirements:
• 3D hardware accelerator card required - 100% DirectX® 9.0c-compatible 64MB video card and drivers
• 1.2 GHz Athlon™ or 1.2 GHz Pentium® III processor or higher
• 384MB of RAM (512MB of RAM recommended)
• Microsoft® Windows® 98/ME/2000/XP
• Quad-Speed CD-ROM drive (600 K/sec sustained transfer rate) and drivers
• 3.3 GB of uncompressed hard disk space for game files and saved games (plus 1.4 GB for Windows® swap file)
• 100% DirectX® 9.0-compatible 16-bit sound card and drivers
• 100% Windows® 98/ME/2000/XP-compatible mouse, keyboard, and drivers
• DirectX® 9.0c (Included)
Supported Chipsets for 98/ME/2000/XP
All ATI® Radeon® Chipsets
All NVIDIA® GeForce™ Chipsets
Matrox® Parhelia™ Chipset
NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.
FIXES IN THE PATCH
* Fixed C++ Runtime error on launch of the game due to older versions of Python interpreter.
* Fixed Invalid dialog responses due to older versions of Python interpreter.
* Fixed problem where keys and keycards may disappear from player’s inventory.
* Fixed problem where binding either Enter or Right Mouse Button to the Use key would cause the inventory window to immediately close after opening. These bindings are now no longer permitted.
* Added “Inventory Full – Items Dropped” message when player receives items beyond the inventory limit and added inspection particles to the dropped items. This addresses the issue with cameras being lost in the “Model Citizen quest.
* Fixed problem where a player would have both the vampire and warform models stuck together when both Fortitude and Protean (level 5) are activated.
* Fixed crash to desktop when the player returns to the boat after rescuing Johansen from the Society of Leopold.
* Fixed problem where the newspaper would report success in the “Model Citizen” quest even though the player had failed it.
* Fixed problem where the player can log on to the Theater computer before receiving the “Tangled Web” quest from Mitnick.
* Fixed problem with haven mailboxes not receiving award for completing the food critic quest. quest.
* Modified E dialog so that it is easier to receive the “Thinned Blood” quest.
* Modified Regent dialog so that he now recognizes completion of the Gargoyle quest.
* Modified Isaac dialog so that he now recognizes completion of the King’s Way and Gargoyle quests.
IMPORTANT NOTES
If you find that you are not accumulating experience points as you complete quests, this is because you have Auto-Level turned on and the game is automatically spending your experience points to improve your abilities and attributes. To disable Auto-Level, access the Character Sheet and click on the Auto-Level toggle button.
Once you acquire a new haven, your Santa Monica haven computer and mailbox will no longer function. Use the computer and mailbox of your new haven instead.
When you are playing a Nosferatu, your grotesque appearance prevents you from using the taxi that appears after you blow up the Sabbat warehouse. Nosferatu characters must travel between game hubs using the hub map found in the sewers.
IMPROVING GAME PERFORMANCE
Most performance problems reported to Activision Customer Support are due to computer systems not meeting the minimum system requirements or not having the latest video and sound card drivers installed.
If these are not the causes of any performance problems you are experiencing, we recommend that you try some or all of the following suggestions.
• Set your desktop to a resolution of 800x600, 32-bit True Color and play the game at that resolution.
• Shut down all background applications.
• Disable any anti-virus software you are running.
• Set the game’s Game Options to their minimum settings. In particular, disable Environmental Effects.
• This game requires a 1400MB swap file. If you are using Windows XP, 98, or ME, make sure that you have “Let Windows Manage My Virtual Memory” enabled, and if you are using Windows 2000, make sure that you have manually set your max swap file size to 1400MB. In addition, make that you actually have enough free space on your hard drive to facilitate the swap file (1400MB).
http://www.worthplaying.com/article.php?sid=22208
On a side-note. Has anyone played as a Malkavian yet? Switching on the TV with this character is quite funny as the Newscaster often addresses the character himself. :lol:
Re: Vampire: Bloodlines - Review
well I got the patch but the frame rates are still very fucked
it slows down allot at times and the audio still repeats itself at times
guess the bugs are still there