No not really, it's not just graphics etc. I think you also have to take into account periferals, hardware the way it's built, plus the media it uses, for example the PS, Dreamcast both were Next gen with the jump to CD, the Xbox and PS2 moved to dvd.......now the Xbox 360 is STILL on dvd, it still has the removable HD etc, the PS3 uses Blue ray and multimedia card reader both have not been done before out of the box. Wireless controllers are nothing new. I've heard people say about the Red Steal controllers, realistically they are nothing more than Light guns which have been around for years.
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Agreed but what system has more games out of the box? The PS3.
lol now you're arguing with me that the PS3 is better?
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The thing that puts the PS3 over the top is the Blu-Ray player though. Many people look at the price of the players now ($800 and up), see the PS3 for $600, and consider it a bargain on that alone.
And look back to 2000 when the PS2 came out, how much was a DVD drive and media, especially dual layer.
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I did say that.
Where?
plus to bring it anywhere near the quality of the ps3 with reguards to drives etc it will add 50% of the purchase price to the 360 at present.
Actually thought I'd been more specific than that but it's basically what I meant.
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I don't think it'll be utilized to the fullest. With PS2, games that utilized it's full potential didn't come out 'till in the end systems cycle. From what I read, the PS3 is even harder to program games for.
Not true, Final Fantasy x was massive with supurb graphics and sound and came out very early on, GTA vice city was also pushing the PS2's media and hardware and came out what 2 years ago? and both on 1 disc.
And besides, game developers have new technology to work with giving them more freedom to do what they have wanted to in years before.
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Agreed. The only drawback to GOW is it's shortness. I beat it in 2 sittings and it was less than 10 hours.
Yes and I think possibly because they conentrated too much on looks, a mistake Sage learned only too well with the Mega-CD.
Onto insane mode then?
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I'm talking how good the system was and not how much it sold.
The PS2 came out before the Xbox and was backward compatible so should have sold more.
The Xbox came after so it should have had better graphics. The stir for the PS3 is about the same around as the 360. I remember people camping out for the 360 as well.
Not true in both points, the 360 is back compatable and I think PS3 sales will pass it quickly.
As for camping out etc, I don't remember anyone being killed, stabbed, beaten, robbed at gunpoint for a 360, many examples of that with the PS3, as stupid and rediculas as it maybe it shows the impact it has had.
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Again, I just don't think it'd be utilized. DVD-9 was around with PS2 and there were maybe 10 games that came out in that format. I just don't think it'll be games needing over 25 GB and if so, it'll be a handful.
Thats the point, thats what developers are always striving to do.
But I guess only time will tell.
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True. That and simply being Microsoft lol
What does that mean?
Sony has much much better PR and commands a hell of a lot more respect from the public, I know many people who did and wont by an Xbox simply because it's microsoft. It was meant as a kind of joke in the same way you type M$.
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Well because the games would cost a shitload. Unlike DVD, Blu-Ray is brand spanking new and costs a motherfucker. Cost in manufacturing won't go down for years.
You mean like DVD's when they first came out?
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Now let's take one of the Xbox's biggest games, Ninja Gaiden. If you made that game in HD, it wouldn't need over 25 GB let alone 75 GB (1 50 GB & 1 25 GB disc). Ninja Gaiden was 6 GB.
And make the same game with Next-gen graphics, sound and gameplay and it'll be a hell of a lot bigger no? Tripple the graphics, tripple the size of game , you end up with 18gb.....you said yourself resistance is 17gb...how big is that game in terms of longevity?
@Neo...
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that they simply couldn't utilise that amount of space without just filling it with FMV's with the technology present at that point.
Didn't they say the same thing about dual layer dvd?
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I heard a few months ago that game developers are now looking for a new kind of technology to compress textures, which will allow say your armour to fatigue in combat (ie show signs of wear and tear), cloth items to look "darker" when it's raining, et cetera. Until that technology is discovered, however, they would need to package 10+ full-size texture files to achieve the same effect. This could quite well fill up a 50 GB disk.
Yes I've read similar things.
As far as this "Can't fill media" and "Media is too expensive" arguments I think you should try looking back in time, when they could squeeze 16mb onto a cart, then how will they fill 700megs, then how will they fill 4.5 then 8.5gig, notice how it goes up 10-20 times the size each time? And they've never had any real problems doing it, it just usually takes a year or so to get to grips with the system capabilities.
Jonno :cool: