What would seem like a cool new change in an upcoming Grand Theft Auto game?
-Multi Mobster: You could have 1-2 extra mobsters that actually go around in the game earning you money off the streets and even sometimes some big bucks, but you must supply they're needs. They shouldnt interupt you during missions, but when your free to move, they will call you up or tell you some stuff when you take a visit back to your save house and you can meet they're needs to keep them moving faster. The more you help them, the faster they earn you money, weapons, etc at your house.. hell even a secret car or two once in awhile. I think they should have a speed meter in some kind of house statistics window. They slow down when you dont help them.
-Mafia Owner: You mostly plan things out with your boys and then go around watchin them do the dirty work.. or have some of the fun yourself.
-Animals: I never really noticed any animals.. There should be a few dogs-n-cats on the streets once in awhile. The mob bosses could have like tigers, panthers, etc.
-Campers: Hell yea! you could save in em, pick up weapons in em, and maybe a few other things. They should be able to blow up eventually though, but they would still be pretty fun. These should be very rare also... too many and the game would be very easy.
-Character Challeng: Some people might like this, some might not. What if your character (Tommy or whomever) would have an energy meter. Sorta like in the sims, but not as difficult. Lets say: Rest/Energy(You help this with food/or rest.. maybe secret pills as well hehe). After 2 full game days, tommy should start moving a little slower because he's tired. Your character wont pass out, but will become extremely slow. You should be able to take a nap on the street, but when you wake up.. some of your cash may be gone.
-Character stats: Character stats would be like:
Stamina: Like in vice city, but you build it up with running overtime.
Strength: With higher strength, tommy fights more agressive with certain weapons and his fists. It's bult up by fighting and useing non shooting weapons more.
Pocketing: Pick pocketing the peds.. you start with a 50% success rate, but when you max your pocketing stats you should have a 100% success rate and maybe finding more cash on people you kill.. police should have the most money on them.
got any other ideas?