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Patch 1.2 Release Notes
General Fixes/Changes:
The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning.
In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu.
Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture.
Laser micro success/failure computation fix.
Benchmark mode (see instructions in readme file).
No more guard/unguard, check/uncheck to speed up performance.
No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards).
No more bugs submitted to EPIC.
800x600 is now supported by 32 MB video cards.
GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported.
Night vision fix for several graphic cards.
Video memory optimization.
So you'll need that latest patch.