
Originally Posted by
Cheese
Though to be fair the endings for a lot of computer games suck, Half Life 2 springs to mind.
i find the narrative endings to most videogames, regardless of genre or platform, quite unsatisfying. i love playing games, i really do. dislike playing shoddy ones, take delight in the few that strike the right chord for me... just like anyone else. but i feel videogames are (in nearly every instance) narratively very immature. sometimes makes me think i'd rather just have games with no semblance of a plot whatsoever (Tetris, Pac-Man, Pole Position) rather than all this stuff that's got the pretense of dramatic maturity ("it's the Gone With The Wind... of videogames! it's the War & Peace... of videogames!") but in reality has no greater dramatic aspirations than a typical episode of Miami Vice (see: GTA Vice City) or an above-average Steven Seagal movie (see: Metal Gear Solid 2). that's relatively good,
for a videogame, but a bit pathetic when considered as part of all narrative media.
i mean, the fact that the videogame industry insists on adapting material near-exclusively from other media's most disposable garbage (Van Helsing: The Movie: The Game, Dukes Of Hazzard: The TV Show: The Movie: The Game, Starsky & Hutch: The TV Show: The Movie: The Game, Gundam-followed-by-whatever-numbers-and-acronyms) says a lot to me about the end to which videogame developers are pursuing the whole narrative/storytelling element. may as well not pursue it at all, if that's where they intend to take it. the medium itself has potential, but the game developers seem more interested in falsely claiming that games have already reached the same maturity as much older media (drama, painting, literature, music) than in actually putting the effort & talent into getting there.
i love a good videogame, but yeah. it's pretty sad, to think about how huge the videogame business is and how much potential is wasted while it's content to feed exclusively on the sort of material that comes out of pop-culture's anus.
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