Originally Posted by
Busyman™
That's right I forgot about mods but now that consoles have gone internet, they have mods too they just have to be "approved".
They have to be paid for as well unfortunately, Oblivion for the 360 has six or seven mods that cost about $2 each whereas the PC has an absolute plethora of free mods. In the case of Oblivion I can't imagine not playing it with a least 20 "vital" mods installed (such as No Psychic Guards, Oscuro's Overhaul and BTMod). Vanilla Oblivion is good but flawed.
I tend to think they'll keep the mods as having to be "approved" because the games companies and M$ like the idea of receiving micro-payments after they have sold you the game.
Of course, the counter-argument I guess, is that for a game like Oblivion for the PC you need to spend a fucking fortune and a fair bit of tweaking to have it running at its graphical best
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