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Thread: Half Life 2

  1. #81
    well thank you apolloof320 B) and here's one for you!

  2. Games   -   #82
    come on folks I would really like to get half life 2 going, can ANYBODY help me out here? I have it all installed and it would be ashamed that I would have to uninstall it after the fact I waited 2 days to D/L and then going through all the trouble of trying to install it. help?!

  3. Games   -   #83
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    I had the leak a few months ago, but I think u have to start the game then alt tab out of the game and go to the map folder and choose a map. I know its something like that.

  4. Games   -   #84
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    could someone PM me where to get it from

  5. Games   -   #85
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    Originally posted by be_man31@9 January 2004 - 07:24
    come on folks I would really like to get half life 2 going, can ANYBODY help me out here? I have it all installed and it would be ashamed that I would have to uninstall it after the fact I waited 2 days to D/L and then going through all the trouble of trying to install it. help?!
    i got this from a nfo i have about 5 nfos that i can put on the net 4 u to dl if u want i hope this helps u

    --------------------------------------


    *There are bots
    *Physics Engine Works
    *You can kill AI
    *There is AI in some levels but it's not fully scripted
    *There is blood in some levels
    *The Multiplayer seems to work not 100% checked though
    *There are a few vehicles
    *No there is no structured story



    ----------------------------------------------------------------------------------------
    TIPS:
    ----------------------------------------------------------------------------------------

    Forgotten a command? Put a partial command into the console and hit tab, it will bring
    up the closest command, hitting tab again will bring the next and so on......
    e.g. ch_create + tab........ you can find out what vehicles are available to spawn

    Copying your Counterstrike config file into the hl2/config dir should propogate your
    settings to HL2.

    Load d1_town_01.bsp. After it's loaded type exec e3_town and all of the AI and scripted
    sequences should work.

    USE FRAPS for taking screenshots while in game and for FPS counting

    Screenshot can also be bound to a key (F5 Default)

    'maps' in console allows you to view all available maps and scroll through them

    d3_city17 for city 17 maps


    ----------------------------------------------------------------------------------------
    SWITCHES:
    ----------------------------------------------------------------------------------------
    -cl_drawhud
    -impulse 101
    -r_anamorphic 0
    -developer 0
    -cl_enablehud 1
    -cl_showfps 1
    -netgraph 3
    -mat_preloadshaders
    -preload
    -console
    -dx9
    -fullscreen
    -width 1024 -height 768
    -heapsize 80000
    -dxlevel 90
    -shaderdll shader_nvfx_ps20.dll
    -mouselook
    -dx8
    -condebug
    -toconsole
    +map d2_coast_01.bsp

    To run Windowed: -sw -startwindowed -window -windowed

    (BEST) Run the exe with options -console -dx9 -width 1024 -height 768 -fullscreen

    For Nvidia Cards: -console -dxlevel 90 -shaderdll shader_nvfx_ps20.dll -width 1024 -height 768 -fullscreen

    For standard dx9 codepath: -console -dxlevel 90 -width 1024 -height 768 -fullscreen

    You may want to add -heapsize 128000 or 256000 -- the game seems to use a default heapsize of 40 megs,
    which doesnt seem very much.


    ----------------------------------------------------------------------------------------
    CONSOLE COMMANDS:
    ----------------------------------------------------------------------------------------
    +mlook
    cl_drawhud 1
    cl_enablehud 1
    cl_showfps 1 will show frames per second in game and so will net_graph 3
    give weapon_physgun = that cool weapon from the techdemo
    give weapon_iceaxe
    give weapon_hopwire
    impulse 101 = MOST Weapons/Guns (NOT ALL)
    impulse 82 = spawns jeep
    god = god mode
    noclip = walk through everything
    bind "a" "+moveleft"
    bind "d" "+moveright"
    bind "s" "+back"
    bind "w" "+forward" = binds the w key to moving forward
    bind "q" "+duck"
    bind "MOUSE2" "+jump" = binds mouse button 2 to jump
    +mlook<--- lets you look around the map w/ your mouse (x/y axis)

    ai_disable = Bi-passes all AI logic routines and puts all NPCs into their idle animations.&nbsp;
    Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate

    ai_show_grid = Draw a grid on the floor where looking.

    npc_create = Creates an NPC of the given type where the player is looking (if the given NPC can
    actually stand at that location).&nbsp; Note that this only works for npc classes that are already
    in the world.&nbsp; You can not create an entity that doesn&#39;t have an instance in the level.
    Arguments:&nbsp; &nbsp; {npc_class_name}

    npc_create_aimed = Creates an NPC aimed away from the player of the given type where the player
    is looking (if the given NPC can actually stand at that location).&nbsp; Note that this only works
    for npc classes that are already in the world.&nbsp; You can not create an entity that doesn&#39;t
    have an instance in the level. Arguments:&nbsp; &nbsp; {npc_class_name}

    picker = Toggles &#39;picker&#39; mode.&nbsp; When picker is on, the bounding box, pivot and debugging text
    is displayed for whatever entity the player is looking at. Arguments:&nbsp; &nbsp; full - enables all debug information

    buddha = Player takes damage but won&#39;t die. (Shows red cross when health is zero)
    give = Give item to player. Arguments: <item_name>

    noclip = Player becomes non-solid and flies.
    god = Player becomes invulnerable.
    setpos = Move player to specified origin (must have sv_cheats).
    setang = Snap player eyes to specified pitch yaw <rollptional> (must have sv_cheats).
    notarget = Player becomes hidden to NPCs.
    hurtme = Hurts the player. Arguments: <health to lose>

    sv_gravity 800 = World gravity. (edit figure)
    sv_stopspeed 100 = Minimum stopping speed when on ground. (edit figure)
    sv_friction 4 = World friction. (edit figure)
    sv_bounce 1 = Bounce multiplier for when physically simulated objects collide with other objects. (edit figure)
    sv_maxvelocity 3500 = Maximum speed any ballistically moving object is allowed to attain per axis. (edit figure)
    sv_waterdist 12 = Vertical view fixup when eyes are near water plane. (edit figure)

    air_density = Changes the density of air for drag computations.

    dsp_explosion_effect_duration 4 = How long to apply confusion/ear-ringing effect after taking damage from blast.

    prop_debug = Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all
    damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.

    sv_soundemitter_filecheck = Report missing .wav files for sounds and game_sounds files.

    mat_numtextureunits 0 = Set to 0 to let the hardware/driver decide how many texture units are available.&nbsp;
    Set to a positive integer to limit the number of texture units.

    map = Start playing on specified map.
    maps = Displays list of maps.
    demomap = demomap mapname demoname:&nbsp; start map and start recording .demo
    exec = Execute script file.


    ----------------------------------------------------------------------------------------
    VEHICLES:
    ----------------------------------------------------------------------------------------
    When using the Buggy, press Shift for Nitro/Turbo
    ch_createjeep = Spawn jeep in front of the player.
    ch_createairboat = Spawn airboat in front of the player (airboat seems to have no textures..invisible&#33; but the model is there)
    ch_createjetski = Spawn jetski in front of the player?
    impulse 82 = spawns jeep


    ----------------------------------------------------------------------------------------
    MULTIPLAYER:
    ----------------------------------------------------------------------------------------
    To start a multiplayer session, you simply run a map with an active connection and open port 27015
    To connect to a game, use the good &#39;ol /connect&nbsp; in your console.

    chat bindings: bind t messagemode





    ****Please Remember this is only beta code so there will be bugs and other issues****
    -*Dont Forget To Buy The Final Version & Support the Developers/Coders That Made It*-

  6. Games   -   #86
    thanks maruis24 for your help, I apperciate this alot and I will try this out A.S.A.P&#33;

  7. Games   -   #87
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    hopefully i will have the game downloaded by 2morrow . It better work though

  8. Games   -   #88
    when is the game officially released anyone know?

  9. Games   -   #89
    April 2004 apparantly
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  10. Games   -   #90
    I just read this whole thread and - correct me if I&#39;m wrong but - I haven&#39;t seen anything about &#39;Half.Life.2.Beta.Patch1-ANON.tar&#39; this patch was released on October 8 and fixed some of the &#39;bugs&#39; (if you can even call an incomplete game bugged). It came in an 8x15 pack with the following remarkable nfo :
    &nbsp; &nbsp; _________________
    &nbsp; _[ October 8. 2003 ]_____________________________________________
    /&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#092;
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Half-Life 2 - Patch 1, fixes old models&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Company: Valve Corporation ( http://www.valvesoftware.com )&nbsp; &nbsp; |
    | File size: 8 x 15MB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Release: Unknown&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    &#092;_________________________________________________________________/
    &nbsp; _________________________________________________________________
    /&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &#092;
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Well, I forgot to update you with the freshest stuff from&nbsp; &nbsp; &nbsp; |
    | Valvesoftware.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Detonator-52.13-ANON got leaked today, its the new NVidia&nbsp; &nbsp; &nbsp; |
    | drivers for HL2, though i have no fancy video card to test the&nbsp; |
    | driver on.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Btw., for those of you still thinking -ANON is a group, i have&nbsp; |
    | to say it isnt. Its just Anonymous.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | To all those saying HL2 was delayed because of the hacking&nbsp; &nbsp; &nbsp; |
    | action, ill just remind you that what was leaked is what Valve&nbsp; |
    | has, nothing more and nothing less, so its pretty good to&nbsp; &nbsp; &nbsp; |
    | understand it wasnt finished yet.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | Also I&#39;d like to point out the E3 was one big fake by Valve.&nbsp; &nbsp; |
    | Ever tried to kill that soldier in physicstown ? Notice the&nbsp; &nbsp; |
    | door will still get kicked ? No scripted sequences ?&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | To everyone saying this is no Beta: I&#39;d like to point out that&nbsp; |
    | THIS is what you wanted Valve to release on 9/30/03, theres no&nbsp; |
    | such thing as a much better release in Valves network&#33;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | To Valve: I suggest you stop lying to your customers about how&nbsp; |
    | much was stolen/compromised, or I&#39;ll have to release everything |
    | just to prove my point. And you know what you got, as I do.&nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    | - Anonymous leaker&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
    &#092;_________________________________________________________________/

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