Don't worry, nobody will miss you at what![]()
i like it![]()
Your required ratio has dropped a little(if you seed everything forever). That's all that has changed. The site, I'm sure, will still be a notoriously hard to seed site. So people will still not be able to download all that they want without having to fear their ratio.
I really don't see the big deal.
It is always good to have more alive torrents so I 'm definitely happy![]()
It seems they have decided not to apply the simple (1-(seeding/snatched)) algorithm to all ratio "classes" - they've put it on a scale whereby the more you download, the less you get rewarded for seeding, until you don't get rewarded at all when you're into the 100GB+ downloaded range.
I think this is their way of dealing with the seeding at 1kb/s abuse "loophole" - so that someone doesn't go off and download 200GB of stuff and then just seed it all at 1KB/s and give nothing back.
IMO, it does not need to be dealt in this way. I would do it all differently - I would have a higher raw requirement than 0.60 anyway, I would have the algorithm apply to all ratio "classes" and just monitor cheating activity - which I've outlined in detail in another forum you're at and can't be bothered to repeat.
I also would use a better algorithm as well: (1-total seedhours/total possible seedhours), where "total seedhours" is the number of collective hours seeded by X number of torrents in the past week and "total possible seedhours" is 24 x 7 x Y number of snatched torrents - the most you could possibly contribute seeding-wise.
I've said this on other forums already, but I think this particular element of the system (how much the final ratio requirement for the user will be) is where adjustments can be made, for you to see what works - what matters is how fair the system is to freedom with downloading - yes, much depends on the (downloading) culture of the tracker in question, but that's exactly what what.cd's gotta fix.
This is a practical matter and I think with what.cd we will see how it plays out. If more people are downloading, you'll start to get a better ratio anyway. What it DOES very much benefit, is all those users who haven't dared to download much "yet" - they have a big incentive to download more now, and simply seed it. Those users will likely in turn give older users with 100+GB download some ratio pie.
We need to see what happens...even if this change is simply an "improvement" to the normal ratio system by giving a bit of extra seeding bonus for many of the trackers' users and making more ratio pie be offered up, that's a good thing and that's all I'd want. It will just take a bit of time for the improvements to manifest themselves.
I think what they have done is a good idea. But they should still keep their eyes on this new system and be open to adjusting it for the better good of the site and its users.
Your proposed system (both the seed hours and the higher base ratio) sounds a lot like what my original plan was - set the required ratio to 1-(seeding/snatched), where seeding is calculated an average for a 7 day time period (ie. your formula with the time moved). Thus, someone who seeds 100% of the time would have a required ratio of 0, and someone who seeds 0% of the time would have a required ratio of 1. Mathematically, this system is much nicer to look at and deal with than what we've implemented.
We decided to add the gradual required ratio multiplier and reduce the time to 72 hours for two different reasons. The multiplier was to ensure backwards compatibility and prevent outrage, as well as simply make life easier for the newbies.
The 72 hour thing, while it may look a tad lenient of us, is because we consider someone who seeds 72 hours of the week to be seeding 'enough', and we don't want to place the harsh expectation of seeding 24/7 on them. It also gives them some buffer time where they don't have to be seeding - eg. formatting computer, going away for the weekend, etc. Not expecting people to seed 24/7 is almost exactly like not expecting them to maintain ratios of 1.0. While it may seem unfair for people who seed more than 72 hours per week (and while we do prefer people to seed longer), we feel that it isn't necessary to reward them with the requirement system - they'll be rewarded with the extra upload they get.
So really, if you run the math, your formula and our formula are exactly the same - it's just that you consider "good enough" seeding time to be 7 days, and we consider "good enough" seeding time to be 72 hours.
Running the math because I'm bored:
Code:let SE = number of torrents seeded let HS = number of hours seeded (SE*HS = SeedHours) let GE = good enough let SN = number of torrents snatched Our formula: (SE*HS)/GE SE*HS ---------- = ------ SN SN*GE Your formula: SE*HS ---------- SN*GE Therefore, your formula is the same, just with a different GE value.
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