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Thread: Breakthrough

  1. #1
    Benno's Avatar Poster
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    When it starts to load the (i think) second level in the second mission its always crashing.

    It loads almost till the end then it shuts down to the console



    Thats what the console shows.
    Code:
     
    --- Common Initialization ---
    Medal of Honor: Breakthrough 0.00 win-x86 Aug 30 2003
    ----- FS_Startup -----
    Current search path:
    C:\Programme\EA GAMES\MOHAA\maintt\pak3.pk3 (12 files)
    C:\Programme\EA GAMES\MOHAA\maintt\pak2.pk3 (1228 files)
    C:\Programme\EA GAMES\MOHAA\maintt\pak1.pk3 (7888 files)
    C:\Programme\EA GAMES\MOHAA/maintt
    C:\Programme\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
    C:\Programme\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
    C:\Programme\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
    C:\Programme\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
    C:\Programme\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
    C:\Programme\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
    C:\Programme\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
    C:\Programme\EA GAMES\MOHAA/main
     
    ----------------------
    27422 files in pk3 files
    execing default.cfg
    execing buildver.cfg
    execing menu.cfg
    execing newconfig.cfg
    execing localize.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    ...detecting CPU, found AMD w/ 3DNow!
     
    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 575
    You are now setup for medium mode.
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
    ...setting mode 4: 800 600 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (800x600)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 32, 0 )
    ...38 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 6 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found
    ...GL_DOT3_RGBA_EXT not found
     
    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR KYRO
    GL_VERSION: 1.2.1
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: WGL_ARB_extensions_string
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_ACTIVE_TEXTURES_ARB: 4
     
    PIXELFORMAT: color(32-bits) Z(32-bit) stencil(0-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 1
    picmip_models: 1
    picmip_sky: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 3296 clocks
    glDrawPixels w/ RGB: 1993 clocks
    glTexSubImage2D w/ BGR: 7792587 clocks
    glTexSubImage2D w/ RGB: 6881574 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Winsock Initialized
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 44100
    ----------------------
    ------- Sound Initialization Complete ------- 1939 ms
    Setting up Shaders
    Loading inventory...
    ----- Client Initialization Complete ----- 13226 ms
    --- Common Initialization Complete --- 26175 ms
    Working directory: C:\Programme\EA GAMES\MOHAA
    Loading Localization File global/localization.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV::play(), playing EAlogo.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Loading game...quick
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------ Server Initialization ------
    Server: e2l1
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Setting up Shaders
    UI_DrawConnect called
    WARNING: using default obfuscation for shader textures/common/obscure_bush
    Game Loaded
    ------ Server Initialization Complete ------ 32.20 seconds
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
     
     
    -----------PARSING 'uberdialog.scr'------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 1.336000 seconds.
    -------------PARSING 'uberdialog.scr' DONE---------------
     
     
     
    -----------PARSING 'ubersound.scr'------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 10.138000 seconds.
    -------------PARSING 'ubersound.scr' DONE---------------
     
    stitched 173 LoD cracks
    ...loaded 3581 faces, 361 meshes, 0 trisurfs, 0 flares
    ----------- Loading DCL file maps/e2l1.dcl ---------
    ------ Finished loading DCL file maps/e2l1.dcl -----
    ------- Sound End Registration -------
    ------- Sound End Registration Complete -------
    CL_EndRegistration:  0.00 seconds
    CL_InitCGame: 33.90 seconds
    ------- S_StopAllSounds (don't stop music) -------
    ------- S_StopAllSounds Complete-------
    **************S_LoadSound: sound/weapons/foley/rifleshellhard1.wav
    **************S_LoadSound: sound/weapons/foley/pistolshellsoft3.wav
    **************S_LoadSound: sound/weapons/foley/pistolshellsoft2.wav
    **************S_LoadSound: sound/weapons/foley/pistolshellmed2.wav
    **************S_LoadSound: sound/weapons/foley/pistolshellsoft1.wav
    **************S_LoadSound: sound/weapons/foley/pistolshellmed1.wav
    An objective has been completed!
    ------ Server Initialization ------
    Server: e2l2
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Setting up Shaders
    UI_DrawConnect called
    WARNING: using default obfuscation for shader textures/common/nodraw
    WARNING: using default obfuscation for shader textures/it_terrain/gravevine03a
    WARNING: using default obfuscation for shader textures/it_terrain/gravevine03a
    ------ Server Initialization Complete ------ 19.10 seconds
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
     
     
    -----------PARSING 'uberdialog.scr'------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 1.248000 seconds.
    -------------PARSING 'uberdialog.scr' DONE---------------
     
     
     
    -----------PARSING 'ubersound.scr'------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 2.394000 seconds.
    -------------PARSING 'ubersound.scr' DONE---------------
     
    stitched 84 LoD cracks
    ...loaded 20434 faces, 603 meshes, 0 trisurfs, 0 flares
    Cmd_AddCommand: ter_restart already defined
    ----------- Loading DCL file maps/e2l2.dcl ---------
    ------ Finished loading DCL file maps/e2l2.dcl -----
    Corrupt JPEG data: premature end of data segment
    ----- CL_Shutdown -----
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- S_MILES_StopAllSounds -------
    ------- S_MILES_StopMP3 -------
    ------- Q_AIL_shutdown -------
    ------- S_MILES_FreeDLL -------
    ------- S_MILES_FreeDLL Finished! -------
    ------- Sound Shutdown Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    ----- Server Shutdown -----
    ---------------------------
    Unsupported marker type 0x4a
    Thats the important part i think.

    Code:
    stitched 84 LoD cracks
    ...loaded 20434 faces, 603 meshes, 0 trisurfs, 0 flares
    Cmd_AddCommand: ter_restart already defined
    ----------- Loading DCL file maps/e2l2.dcl ---------
    ------ Finished loading DCL file maps/e2l2.dcl -----
    Corrupt JPEG data: premature end of data segment
    ----- CL_Shutdown -----
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- S_MILES_StopAllSounds -------
    ------- S_MILES_StopMP3 -------
    ------- Q_AIL_shutdown -------
    ------- S_MILES_FreeDLL -------
    ------- S_MILES_FreeDLL Finished! -------
    ------- Sound Shutdown Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    ----- Server Shutdown -----
    ---------------------------
    Unsupported marker type 0x4a
    Does anybody have an idea??


    ps I downloaded it from bittorrent so it shouldnt be corrupted.
    Last edited by Benno; 11-19-2005 at 11:41 PM.

    You Better Keep In Mind That I Can Read Between The Lines


    Never argue with an idiot, they drag you down to there level and beat you with experience!!

  2. Games   -   #2
    Proffesional Dumbass
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    ps I downloaded it from bittorrent so it shouldnt be corrupted
    it can still be corrupt but i dont think thats the problem

  3. Games   -   #3
    abu_has_the_power's Avatar I have cool stars
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    do u still have the bins on ur hd? if so, mount them using daemon tools or alcohol 120 and install that way. sometimes, when ur cdrom or watever overheats, date is read wrong. try it using the mount method. much easier and faster.

    i can't really tell u y this is happening, cuz i didn't install mine yet. could be something wrong with ur vd card settings

  4. Games   -   #4
    Benno's Avatar Poster
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    when I installed the game i had it mounted with deamon tools, but i have burned it by now because i needed the space.

    You Better Keep In Mind That I Can Read Between The Lines


    Never argue with an idiot, they drag you down to there level and beat you with experience!!

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