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09-11-2011, 12:53 PM
vBCms Comments -
#2
Poster
BT Rep: +1
The failure here being that iOS has pirated apps as well?
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09-11-2011, 02:39 PM
vBCms Comments -
#3
Poster
How is what they proposed going to stop piracy because it won't. The pirates will find a way around any protection measure.
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09-11-2011, 03:18 PM
vBCms Comments -
#4
sprclfrglstcxpldcs
BT Rep: +3
Actually the article does detail a very successful way to stop piracy. OS level signing of the apps. Of course, since most manufacturers also make an open bootloader it may be moot, and against Google's open-source policy, but it still remains a very plausible solution if Google willing to move everything server side. I don't pirate any iOS or Android apps, for the record. I see no reason to. Most apps that I want add legitimately useful functionality at a fraction of the cost I would pay to get the associated hard copy/retro version of the item.
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09-11-2011, 11:28 PM
vBCms Comments -
#5
Poster
BT Rep: +1
As we've seen with iOS, the OS-level signing doesn't do shit once the phone is jailbroken (or in the case of android phones, rooted). Implementing that sort of feature would be a complete and utter waste of time.
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09-13-2011, 07:04 PM
vBCms Comments -
#6
Poster
i can see not having $50 for a game, or not wanting to drop $25 on a movie but i still dont see why anyone would pirate a $.99 - $1.99 app ...
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