You can view the page at https://filesharingtalk.com/content/1...-3-Piracy-Rate
You can view the page at https://filesharingtalk.com/content/1...-3-Piracy-Rate
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music"
It's a good idea in theory but stupid in practice. Many 'pirates' download and buy if they enjoy so if the pirate game is buggy then most will think its the game. Just my opinion anyway.
I agree, games these days don't come out finished like they used to, its weeks and weeks of patching after the release. so why not try before you buy? ...a Demo is useless to because that's only made to a certain degree
I decide my purchasing habits not only on the quality/fun of a game, but on the developer's actions. Companies like Gearbox, Valve, and Bethesda easily earn my purchase with well made games. Companies like Ubisoft, Bioware and EA are not likely to see a dime from me since they keep pushing these ridiculous DRM systems. I really wanted to be excited for Star Wars: The Old Republic, but now I'm hinging my decision entirely on whether or not they implement a consumer (un)friendly DRM system.
Activision's recent campaign has prompted me to permanently blacklist them as a worthwhile vendor.
I put out the $60 for Skyrim, I knew it was going to be a great game, and Steam's DRM system is seamless (in my experience).
Everything is brought to you by Fjohürs Lykkewe.
Yeah, so how many times does a pirated copy (user) attempt to login because they don't understand the limitations? Maybe up to 10 times... therefore, the outright ratio is a lot less than the 100:3 claimed. I claim bullshit on their statement.
Last edited by unclemilty74; 11-19-2011 at 08:20 PM.
This is what I would do if I were a gamer. I cannot stand to support companies who make life unbearable for those who actually pay for their product(s).
I will throw out a possible scenario that could make the company's claim (slightly) more believable- they are basing their number on their obscure product(s) alone. Since anyone who would wish to download before potentially buying will end up with some bizarre, buggy, piece of crap, their conversion-to-sale rate (or rather, the software writer who hires this lame company to "protect" their software) will reflect very high (%) attempts to use; low purchases.
The moral of the story: people tend to purchase software that involves both limited numbers of bugs, and few headaches in use/installation. GREAT plan, ArmA!![]()
BTW Exactly which idiots pirate the game and ignore the release groups note: you must have a valid serial to play in multiplayer???
Bookmarks