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Thread: Jedi Academy

  1. #1
    When ever i play jedi academy, and i create my character, and then click on new game, it loads and then it freezes and says this message,



    JA: v1.0.0.0 win-x86 Aug 5 2003
    Initialising zone memory .....
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

    ----------------------
    23728 files in pk3 files
    execing default.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found Intel Pentium IV

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
    couldn't exec setlanguage.cfg
    Initializing OpenGL subsystem
    ...initializing QGL
    succeeded
    ...setting mode 4: 800 600 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (800x600)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...41 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 6 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_EXT_point_parameters not found
    ...GL_NV_point_sprite not found
    ...GL_NV_register_combiners not found
    ...GL_ARB_vertex_program not found
    ...GL_ARB_fragment_program not found
    ...ignoring WGL_ARB_render_texture
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_EXT_point_parameters not found
    ...GL_NV_point_sprite not found
    ...GL_NV_register_combiners not found
    ...GL_ARB_vertex_program not found
    ...GL_ARB_fragment_program not found
    ...ignoring WGL_ARB_render_texture

    GL_VENDOR: Intel
    GL_RENDERER: Intel Brookdale-G
    GL_VERSION: 1.3.0 - Build 4.14.10.3691
    GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium IV
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled (2.000000 of 2.000000)
    Dynamic Glow: disabled

    ------- sound initialization -------
    Initializing DirectSound
    - Ancient version of DirectX - this will slow FPS
    locked hardware. ok
    ------ Server Initialization ------
    JA: v1.0.0.0 win-x86 Aug 5 2003
    Server: yavin1
    Loading shader text .....
    ..... 3391 shader definitions loaded
    ------- Game Initialization -------
    gamename: base
    gamedate: Aug 29 2003
    Warning: cvar "g_spskill" given initial values: "1" and "0"
    -----------------------------------
    -----------------------------------
    glGetError() = 0x500
    Z_Malloc(): Failed to alloc 4194304 bytes (TAG_TEMP_JPG) !!!!!
    ---------------------------------------------------------------------------
    Zone Tag Bytes
    -------- -----
    HUNKALLOC 2393909 ( 2.28MB) in 435 blocks ( 5503 Bytes/block)
    FILESYS 1131354 ( 1.07MB) in 16 blocks ( 70709 Bytes/block)
    G_ALLOC 15037 ( 0.01MB) in 425 blocks ( 35 Bytes/block)
    CLIENTS 221688 ( 0.21MB) in 2 blocks ( 110844 Bytes/block)
    SMALL 14609 ( 0.01MB) in 421 blocks ( 34 Bytes/block)
    MODEL_GLM 9525121 ( 9.08MB) in 17 blocks ( 560301 Bytes/block)
    MODEL_GLA 14220051 (13.56MB) in 4 blocks ( 3555012 Bytes/block)
    ICARUS 24850 ( 0.02MB) in 38 blocks ( 653 Bytes/block)
    IMAGE_T 16456 ( 0.01MB) in 187 blocks ( 88 Bytes/block)
    TEMP_JPG 156373 ( 0.14MB) in 9 blocks ( 17374 Bytes/block)
    SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block)
    GHOUL2 132096 ( 0.12MB) in 1 blocks ( 132096 Bytes/block)
    BSP 3775794 ( 3.60MB) in 256 blocks ( 14749 Bytes/block)
    ANIMATION_CFG 53717 ( 0.05MB) in 3 blocks ( 17905 Bytes/block)
    SHADERTEXT 847309 ( 0.80MB) in 1 blocks ( 847309 Bytes/block)
    NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block)
    ---------------------------------------------------------------------------

    The zone is using 32565244 bytes (31.06MB) in 1817 memory blocks
    The zone peaked at 38876627 bytes (37.08MB)
    ----- CL_Shutdown -----
    Z_Malloc(): Failed to alloc 2047732 bytes (TAG_SND_DYNAMICMUSIC) !!!!!
    ---------------------------------------------------------------------------
    Zone Tag Bytes
    -------- -----
    HUNKALLOC 2393909 ( 2.28MB) in 435 blocks ( 5503 Bytes/block)
    FILESYS 1197114 ( 1.14MB) in 19 blocks ( 63006 Bytes/block)
    G_ALLOC 15037 ( 0.01MB) in 425 blocks ( 35 Bytes/block)
    CLIENTS 221688 ( 0.21MB) in 2 blocks ( 110844 Bytes/block)
    SMALL 14700 ( 0.01MB) in 423 blocks ( 34 Bytes/block)
    MODEL_GLM 9525121 ( 9.08MB) in 17 blocks ( 560301 Bytes/block)
    MODEL_GLA 14220051 (13.56MB) in 4 blocks ( 3555012 Bytes/block)
    ICARUS 24850 ( 0.02MB) in 38 blocks ( 653 Bytes/block)
    IMAGE_T 16456 ( 0.01MB) in 187 blocks ( 88 Bytes/block)
    TEMP_JPG 156373 ( 0.14MB) in 9 blocks ( 17374 Bytes/block)
    SND_DYNAMICMUSIC 1973547 ( 1.88MB) in 1 blocks ( 1973547 Bytes/block)
    SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block)
    GHOUL2 132096 ( 0.12MB) in 1 blocks ( 132096 Bytes/block)
    BSP 3775794 ( 3.60MB) in 256 blocks ( 14749 Bytes/block)
    ANIMATION_CFG 53717 ( 0.05MB) in 3 blocks ( 17905 Bytes/block)
    SHADERTEXT 847309 ( 0.80MB) in 1 blocks ( 847309 Bytes/block)
    INFLATE 44372 ( 0.04MB) in 3 blocks ( 14790 Bytes/block)
    NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block)
    ---------------------------------------------------------------------------

    The zone is using 34649014 bytes (33.04MB) in 1826 memory blocks
    The zone peaked at 38876627 bytes (37.08MB)
    recursive error after: (Repeat): Z_Malloc(): Failed to alloc 4194304 bytes (TAG_TEMP_JPG) !!!!!

  2. Games   -   #2
    Benno's Avatar Poster
    Join Date
    Jan 2003
    Location
    Birmingham
    Age
    32
    Posts
    2,305
    Did you download it with kazaa?
    if so I suppose you have corrupt files

    You Better Keep In Mind That I Can Read Between The Lines


    Never argue with an idiot, they drag you down to there level and beat you with experience!!

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