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Thread: .kkrieger (a First Person Shooter In 96 Kilobytes)

  1. #1
    atiVidia's Avatar ^would've been cool.
    Join Date
    Dec 2003
    Originally posted by readme file

    .kkrieger, chapter I - Beta Version
    .a game in 96k
    by .theprodukkt
    (released at breakpoint 2004)

    1. about .kkrieger

      The project was started two years ago and since then many, many hours of our spare time went
    into developing .kkrieger. Still, in the end we didnīt have time for the most important thing:
    gameplay. So expect some major improvements in our next releases.
    However, we enjoyed making .kkrieger a lot and are quite satisfied with the end result and now we
    are eagerly awaiting your comments So if you have any feedback, may it be acclaim, critique or
    bug reports - please feel free to write us. Every email is highly appreciated!
    (No, wait - donīt send us bugs until the final version - we know enough already

    We will definitely release an uncut "final" version with some more kb, enhanced content and less
    bugs, soon. (The first thing we'll do after this release is relax for some time, though .

      .kkrieger is designed as a trilogy. At the moment we can not tell if and when we will find the
    time to develop the next chapters, though. We will keep you informed on our homepage...

    2. controls

    W - forward
    S - backward
    A - left
    D - right
    [Space] - Jump
    Left mouse - shoot
    1-5 - switch weapon

    Press M1 - M9 to respawn at the different respawn points (also helps when caught in collision

    3. system requirements

      .kkrieger requires a relatively high-end machine to run properly. To be

    - A 1.5GHz Pentium3/Athlon or faster.
    - 512MB of RAM (or more)
    - A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
      supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
    - Some kind of sound hardware
    - DirectX 9.0b

      We've done some testing to ensure it runs on all hardware meeting those
    requirements we could get, and we checked it runs on all major supported
    configurations with current drivers, but with some graphics card/driver
    combinations it might screw up. In case you have problems, please try
    getting the most recent driver release from your vendor, and only if the
    problem persists contact us (refer to the contact section).

    4. detailed credits

    - Thomas "fiver2" Mahlke: Concept, Direction, Textures, Level geometry and lighting.
    - Dierk "Chaos" Ohlerich: Editor, Texture generator, Game, Physics, Collision, 'lekktor'.
    - Christoph "giZMo" Muetze: Character design, Animation, Weapons, Items, Special FX.
    - Fabian "ryg" Giesen: Mesh generator, Material/Lighting systems, 3d Engine, 'kkrunchy'.

    - Sebastian "wayfinder" Grillmaier: Music, Sound design, Sound effects.
    - Tammo "kb" Hinrichs: Sound synthesizer.

    5. contact

      web site:
      contact:  (fanmail, flames and cooking recipes)

    6. disclaimer

      .kkrieger is freeware. Permission to spread the archive in its original, unmodified
    format is generally given, as long as there is no fee charged for .kkrieger itself. We
    want to encourage everyone to send the file around, link to it on webpages, and we also
    want to allow printed magazines to include .kkrieger on supplementary CDs and similar
    media, within the conditions stated in this disclaimer. Public presentation of .kkrieger
    is hereby explicitly allowed and encouraged. We require that proper credit is given to
    .theprodukkt in all forms of public presentation or publication of .kkrieger.

      .kkrieger comes with absolutely no warranty. It has been carefully written, but still
    we can make absolutely no guarantees that .kkrieger runs properly on every configuration.
    .theprodukkt can not be made liable for any kind of damage or data loss caused either
    directly or indirectly by .kkrieger.

    7. technical FAQ

      In general, if you have any technical questions concerning .kkrieger, either refer to our
    web site or contact us via email. However past experience shows that there are some rumours
    and misunderstandings about our work that are very hard to correct, so we'll state the truth
    here, in written form, for all the world to see

    - We do .not. have some kind of magical data compression machine that is able to squeeze
      hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
      individual steps employed by the artists to produce their textures and meshes, in a very
      compact way. This allows us to get .much. higher data density than is achievable with
      normal data compression techniques, at some expense in artistic freedom and loading times.
    - .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the
      vast majority of game projects being developed today, .kkrieger was mostly written in
      C++, with some tiny bits of assembler where it is actually advantageous (notably, there
      are a lot of MMX optimisations in the texture generator).
    - A kilobyte is, historically, defined to be 1024 (2^10) bytes, not 1000. Thus .kkrieger is
      a game in 96k even though it's actually 98304 bytes.
    - The concept of the texture/mesh generators was developed by fiver2. We do .not. want to
      claim that the techniques we used to develop .kkrieger are new inventions. Itīs rather a
      selection of useful operations and their parameters to optimise the results.

    btw this topic was aimed at ROSSCO's request for a good game to dload but i started a new topic in order to attract more exposure to the game. only disadvantage to the game itself is the 2 minute load time but thats OK

  2. Games   -   #2

  3. Games   -   #3
    atiVidia's Avatar ^would've been cool.
    Join Date
    Dec 2003
    then lets allow some reexposure shall we?

  4. Games   -   #4
    Join Date
    Feb 2003
    games doesnt work here.

    GF 4 MX

  5. Games   -   #5
    that game is fricken awesome for it not even being near a megabyte! i love it, but i got an average of 10-15 fps while playing it (i don't have the minimum ram requirment). beat it in 5 minets, although there isn't really much to it i can't wait till they finish it.

    i have a couple complaints about it...
    they should make F5 a quick save and F6 a quick load.
    they should add in a aimer so u know where u shootin at better (although it wasn't really that hard).

    looks pretty damned good!
    Gaint Antispyware is the #1 greatest Spyware/Adware cleaner ever created, I recomend it to everybody, even if you don't think you need it.

  6. Games   -   #6
    atiVidia's Avatar ^would've been cool.
    Join Date
    Dec 2003
    lol i kno

    i wanted to add some suggestions but i dont know of an email to send it to.

    i was thinking of the storyline being in an INI file, and then allowing us to change the storyline too lol.

    this would involve adding more characters, but hell its still good. makes it about a meg.


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