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Thread: Something For Your Website Chaps

  1. #1
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    Why not have a binary clock, it would look really cool.

    //******************************************************************************
    // Binclock.java:      Applet
    //
    //******************************************************************************
    import java.applet.*;
    import java.awt.*;
    import java.util.Calendar;

    //==============================================================================
    // Main Class for applet Binclock
    //
    //==============================================================================
    public class Binclock extends Applet implements Runnable
    {
            // global variables
            Thread clockThread = null;
            Calendar now, newnow;
            Image backBuffer;
            Graphics bg;
    private Font font;
            private String decimalTime;
            private int x;
            private int y;

            // Binclock Class Constructor
            //--------------------------------------------------------------------------
            public Binclock()
            {
                    // TODO: Add constructor code here
            }

            // APPLET INFO SUPPORT:
            // The getAppletInfo() method returns a string describing the applet's
            // author, copyright date, or miscellaneous information.
            //--------------------------------------------------------------------------
            public String getAppletInfo()
            {
                    return "Name: Binclock\r\n" +
                          "Author: David Binard (mailto:binard@california.com)\r\n" +
                          "Date: 08/15/98\r\n" +
                          "Description: Binary Clock Animation\r\n" +
                          "Created with Microsoft Visual J++ Version 1.1\r\n" +
                          "Reactualized for Sun's JDK 1.1.7";
            }


            // The init() method is called by the AWT when an applet is first loaded or
            // reloaded.  Override this method to perform whatever initialization your
            // applet needs, such as initializing data structures, loading images or
            // fonts, creating frame windows, setting the layout manager, or adding UI
            // components.
            //--------------------------------------------------------------------------
            public void init()
            {
            // If you use a ResourceWizard-generated "control creator" class to
            // arrange controls in your applet, you may want to call its
            // CreateControls() method from within this method. Remove the following
            // call to resize() before adding the call to CreateControls();
            // CreateControls() does its own resizing.
            //----------------------------------------------------------------------


            setSize(getSize().width, getSize().height);
    font = new Font("Helvetica", Font.PLAIN, 11);
            try {
                    backBuffer = createImage(getSize().width, getSize().height);
                    bg = backBuffer.getGraphics();
            }
            catch (Exception e) {
                    bg = null;
            };

                    // TODO: Place additional initialization code here
            }

            // Place additional applet clean up code here.  destroy() is called when
            // when you applet is terminating and being unloaded.
            //-------------------------------------------------------------------------
            public void destroy()
            {
                    // TODO: Place applet cleanup code here
            }

            private void repaintClock(Graphics g)
            {
                    now = Calendar.getInstance();
                    int hours = now.get(Calendar.HOUR_OF_DAY);
                    int mins = now.get(Calendar.MINUTE);
                    int secs = now.get(Calendar.SECOND);
                    decimalTime = lpad(hours) + ":" + lpad(mins) + ":" + lpad(secs);
                    String hourBits = calc_bits(hours);
                    String minBits = calc_bits(mins);
                    String secBits = calc_bits(secs);
                    // Clear Background
      g.setFont(font);
                    g.setColor(Color.white);
                    g.fillRect(0, 0, getSize().width, getSize().height);
                    // Draw Clock
                    g.setColor(Color.black);
                    x = 45;
                    y = 225;
                    g.drawString("Hours", x + 80, y);
                    g.drawString("Minutes", x + 135, y);
                    g.drawString("Seconds", x + 192, y);
                    y += 15;
                    g.drawString("Decimal time", x, y);
                    y += 15;
                    g.drawString("Octal time", x, y);
                    y += 15;
                    g.drawString("Hex time", x, y);
                    y += 15;
                    g.drawString("Binary time", x, y);
                    g.setColor(Color.blue);
                    y -= 45;
                    g.drawString(lpad(hours), x + 88, y);
                    g.drawString(lpad(mins), x + 148, y);
                    g.drawString(lpad(secs), x + 208, y);
                    y += 15;
                    g.drawString(to_octal(hours), x + 88, y);
                    g.drawString(to_octal(mins), x + 148, y);
                    g.drawString(to_octal(secs), x + 208, y);
                    y += 15;
                    g.drawString(to_hex(hours), x + 88, y);
                    g.drawString(to_hex(mins), x + 148, y);
                    g.drawString(to_hex(secs), x + 208, y);
                    y += 15;
                    g.drawString(hourBits, x + 70, y);
                    g.drawString(minBits, x + 130, y);
                    g.drawString(secBits, x + 190, y);
                    x = 5;
                    y = 5;
                    drawBits(hourBits, g, x, y);
                    y += 70;
                    drawBits(minBits, g, x, y);
                    y += 70;
                    drawBits(secBits, g, x, y);
                    y += 70;
            }

            private void drawBits(String bits, Graphics g, int x, int y)
            {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i = 0; i < 8; i++) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (bits.charAt(i) == &#39;0&#39 {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g.setColor(Color.cyan);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g.setColor(Color.blue);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g.fillRect(x, y, 30, 60);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; x += 40;
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; public void update(Graphics g)
    &nbsp; &nbsp; &nbsp; &nbsp; {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (bg == null)&nbsp; // no backgound buffer
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; repaintClock(g);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; repaintClock(bg);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g.drawImage(backBuffer,0,0,this);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; showStatus("Decimal time: " + decimalTime);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; }


    &nbsp; &nbsp; &nbsp; &nbsp; //&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; The start() method is called when the page containing the applet
    &nbsp; &nbsp; &nbsp; &nbsp; // first appears on the screen. The AppletWizard&#39;s initial implementation
    &nbsp; &nbsp; &nbsp; &nbsp; // of this method starts execution of the applet&#39;s thread.
    &nbsp; &nbsp; &nbsp; &nbsp; //--------------------------------------------------------------------------
    &nbsp; &nbsp; &nbsp; &nbsp; public void start()
    &nbsp; &nbsp; &nbsp; &nbsp; {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; now = Calendar.getInstance();
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newnow = Calendar.getInstance();
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (clockThread == null) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; clockThread = new Thread(this, "Binclock");
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; clockThread.start();
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // TODO: Place additional applet start code here
    &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp;
    &nbsp; &nbsp; &nbsp; &nbsp; // The stop() method is called when the page containing the applet is
    &nbsp; &nbsp; &nbsp; &nbsp; // no longer on the screen. The AppletWizard&#39;s initial implementation of
    &nbsp; &nbsp; &nbsp; &nbsp; // this method stops execution of the applet&#39;s thread.
    &nbsp; &nbsp; &nbsp; &nbsp; //--------------------------------------------------------------------------
    &nbsp; &nbsp; &nbsp; &nbsp; public void stop()
    &nbsp; &nbsp; &nbsp; &nbsp; {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; clockThread = null;
    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; // TODO: Place additional applet code here

    &nbsp; &nbsp; &nbsp; &nbsp; public void run() {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // loop terminates when clockThread is set to null in stop()
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (Thread.currentThread() == clockThread) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; repaint();
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // loop until the time changes by one second
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // the sleeps are here to reduce CPU usage
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (now.get(Calendar.SECOND) == newnow.get(Calendar.SECOND)) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; try {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; clockThread.sleep(200);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } catch (Exception e) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; };
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newnow = Calendar.getInstance();
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; public String calc_bits(int value) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int bit, filter = 32;
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; StringBuffer bitString = new StringBuffer("00");
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (bit = 3; bit <= 8; bit++) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (value >= filter) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bitString.append(&#39;1&#39;
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; value -= filter;
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bitString.append(&#39;0&#39;
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; filter = filter - (filter / 2);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return bitString.toString();
    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; public String lpad(int value) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; String mystring = "00";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (value <= 9) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mystring = "0" + Integer.toString(value);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mystring = Integer.toString(value);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return mystring;
    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; public String to_octal(int value) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; String octal = (value / 8) + "" + (value % 8);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return octal;
    &nbsp; &nbsp; &nbsp; &nbsp; }

    &nbsp; &nbsp; &nbsp; &nbsp; public String to_alpha_hex(int value) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (value < 10)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return Integer.toString(value);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (value == 10)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "A";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (value == 11)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "B";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (value == 12)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "C";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (value == 13)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "D";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (value == 14)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "E";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (value == 15)
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "F";
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return "0";
    &nbsp; &nbsp; &nbsp; &nbsp; }
    &nbsp; &nbsp; &nbsp; &nbsp;
    &nbsp; &nbsp; &nbsp; &nbsp; public String to_hex(int value) {
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; String hex = to_alpha_hex(value / 16) + "" + to_alpha_hex(value % 16);
    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return hex;
    &nbsp; &nbsp; &nbsp; &nbsp; }
    }


  2. Internet, Programming and Graphics   -   #2
    TheRealDave's Avatar †Problem child
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    internetworld

  3. Internet, Programming and Graphics   -   #3
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    Originally posted by TheRealDave@20 June 2004 - 21:02
    internetworld
    Good idea

    If a MOD could move this there.

    Thanks for the heads up The

  4. Internet, Programming and Graphics   -   #4
    Virtualbody1234's Avatar Forum Star BT Rep: +2
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    There ya go JP.

  5. Internet, Programming and Graphics   -   #5
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    Originally posted by Virtualbody1234@20 June 2004 - 21:14
    There ya go JP.
    Cheers VB.

    Now everybody can have their own binary clock, it&#39;s fantastic.

  6. Internet, Programming and Graphics   -   #6
    Virtualbody1234's Avatar Forum Star BT Rep: +2
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    D&#39;ya have a sample site of what it looks like?

  7. Internet, Programming and Graphics   -   #7
    UcanRock2's Avatar Phantom Gander
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    Can you make that long story short?

  8. Internet, Programming and Graphics   -   #8
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    Originally posted by Virtualbody1234@20 June 2004 - 21:22
    D&#39;ya have a sample site of what it looks like?
    This is it and where the code comes from.

  9. Internet, Programming and Graphics   -   #9

  10. Internet, Programming and Graphics   -   #10
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    And one that&#39;s just graphics

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