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Thread: Doom Iii Is Almost Upon Us

  1. #41
    cpt_azad's Avatar Colonel
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    just thought i'd keep this thread alive (only 4 more days):

    PENIS

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  2. Games   -   #42
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    Originally posted by cpt_azad@30 July 2004 - 19:38
    just thought i'd keep this thread alive (only 4 more days):

    PENIS
    lol

  3. Games   -   #43
    cpt_azad's Avatar Colonel
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    Originally posted by Dray_04+30 July 2004 - 02:04--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Dray_04 @ 30 July 2004 - 02:04)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-cpt_azad@30 July 2004 - 19:38
    just thought i&#39;d keep this thread alive (only 4 more days):

    PENIS
    lol [/b][/quote]

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  4. Games   -   #44
    released: 13 August 2004 uk

  5. Games   -   #45
    Cheese's Avatar Poster
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    Originally posted by Voetsek@30 July 2004 - 18:16
    released: 13 August 2004 uk
    Looks like I&#39;ll be downloading it then.

  6. Games   -   #46
    Snee's Avatar Error xɐʇuʎs BT Rep: +1
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    Originally posted by Withcheese+30 July 2004 - 19:01--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Withcheese @ 30 July 2004 - 19:01)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Voetsek@30 July 2004 - 18:16
    released: 13 August 2004 uk
    Looks like I&#39;ll be downloading it then. [/b][/quote]
    Lets all do that.


    Seems 256 megs of GFX card memory might possibly prove to be useful now btw

  7. Games   -   #47
    Cheese's Avatar Poster
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    Originally posted by SnnY+30 July 2004 - 19:08--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (SnnY &#064; 30 July 2004 - 19:08)</td></tr><tr><td id='QUOTE'>
    Originally posted by Withcheese@30 July 2004 - 19:01
    <!--QuoteBegin-Voetsek
    @30 July 2004 - 18:16
    released: 13 August 2004 uk

    Looks like I&#39;ll be downloading it then.
    Lets all do that.


    Seems 256 megs of GFX card memory might possibly prove to be useful now btw [/b][/quote]
    Meh, I just paid 125 for a Radeon 9800 Pro 128...

  8. Games   -   #48
    Snee's Avatar Error xɐʇuʎs BT Rep: +1
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    It should still run pretty well, tho&#39;.

    But 256 GFX mem will run better, or so it seems.´

    Originally posted by from captain asshole&#39;s link
    High Quality is for those that have performance video cards with 256MB of local video card memory. High Quality does not compress normal maps at all, so there are no compression artifacts with any of the normal mapped textures. It does, however, compress specular and diffuse lighting. At High Quality, anisotropic filtering is automatically enabled at 8X. So along with the uncompressed normal map textures, you also are adding 8X anisotropic filtering to the performance and image quality equation. Depending on your system, we have found 128MB video cards that can handle High Quality mode very easily.
    When something even worse comes along it&#39;ll prolly come in really handy though.

  9. Games   -   #49
    Biohazord
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    And people said I would never need 256megs on my graphics card glade I dont listen to them

  10. Games   -   #50
    Snee's Avatar Error xɐʇuʎs BT Rep: +1
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    Amazing really, I thought all development would stop when it reached 128 myself.

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