just thought i'd keep this thread alive (only 4 more days):
PENIS![]()
just thought i'd keep this thread alive (only 4 more days):
PENIS![]()
Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.
lolOriginally posted by cpt_azad@30 July 2004 - 19:38
just thought i'd keep this thread alive (only 4 more days):
PENIS![]()
lol [/b][/quote]Originally posted by Dray_04+30 July 2004 - 02:04--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Dray_04 @ 30 July 2004 - 02:04)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-cpt_azad@30 July 2004 - 19:38
just thought i'd keep this thread alive (only 4 more days):
PENIS![]()
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Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.
Looks like I'll be downloading it then. [/b][/quote]Originally posted by Withcheese+30 July 2004 - 19:01--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Withcheese @ 30 July 2004 - 19:01)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Voetsek@30 July 2004 - 18:16
released: 13 August 2004 uk
Lets all do that.
Seems 256 megs of GFX card memory might possibly prove to be useful now btw
Lets all do that.Originally posted by SnnY+30 July 2004 - 19:08--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (SnnY @ 30 July 2004 - 19:08)</td></tr><tr><td id='QUOTE'>Originally posted by Withcheese@30 July 2004 - 19:01
<!--QuoteBegin-Voetsek@30 July 2004 - 18:16
released: 13 August 2004 uk
Looks like I'll be downloading it then.
Seems 256 megs of GFX card memory might possibly prove to be useful now btw [/b][/quote]
Meh, I just paid 125 for a Radeon 9800 Pro 128...![]()
It should still run pretty well, tho'.
But 256 GFX mem will run better, or so it seems.´
When something even worse comes along it'll prolly come in really handy though.Originally posted by from captain asshole's link
High Quality is for those that have performance video cards with 256MB of local video card memory. High Quality does not compress normal maps at all, so there are no compression artifacts with any of the normal mapped textures. It does, however, compress specular and diffuse lighting. At High Quality, anisotropic filtering is automatically enabled at 8X. So along with the uncompressed normal map textures, you also are adding 8X anisotropic filtering to the performance and image quality equation. Depending on your system, we have found 128MB video cards that can handle High Quality mode very easily.
And people said I would never need 256megs on my graphics card glade I dont listen to them![]()
Amazing really, I thought all development would stop when it reached 128 myself.
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