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Thread: Halo 2

  1. #61
    silent h3ro's Avatar Poster BT Rep: +9BT Rep +9
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    SingaBoiy showed me this. It might help ur problem peerzy. http://www.nforce.nl/index.php?m=nfo&id=79606
    Last edited by silent h3ro; 11-06-2004 at 04:34 PM.

  2. Games   -   #62
    Do i just deleat them or do i have to make a file with the same name that like 1kb big~


  3. Games   -   #63
    silent h3ro's Avatar Poster BT Rep: +9BT Rep +9
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    Just take out dashupdate.xbe.

  4. Games   -   #64
    cpt_azad's Avatar Colonel
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    Dry

    It's finally here and 3 hours overdue (sorry, was a sleep):

    Gamespot:
    Gameplay - 10
    Graphics - 9
    Sound - 10
    Value - 9
    Tilt - 9


    9.4 Superb, Editor's Choice

    Halo 2, the long-awaited sequel to one of the most widely praised, most influential first-person shooters ever created, has a very tough act to follow. Fortunately, it's built on a foundation that's as strong as they come. The game's success was preordained--publisher Microsoft tallied more than 1.5 million Halo 2 preorders in the weeks leading up to the game's release, which demonstrates just how confident Halo's fans are in the sequel's quality. But how is it, really? The good news is, the sequel to the Xbox's defining action game is an absolutely superb, fully featured game, boasting an excellent presentation, a highly replayable campaign, and the greatest, most complete online multiplayer component in a console shooter yet. A surprisingly disappointing story and a fairly short single-player portion are noticeable shortcomings, but there's just so much breadth of content in Halo 2, and the action itself is so outstanding, that there can be no denying its quality. Overall, it's one of the very best action games available.


    It's good to see you, Master Chief.
    There are several reasons why the original Halo ranks up there with a very small number of other first-person shooters as one of definitive games in the genre. For one thing, Halo succeeded at establishing a cohesive, memorable, and original science-fiction universe. For another, the Master Chief, Halo's cybernetic protagonist, made a great hero. A fearless, enigmatic man, the Chief could succeed where pure flesh-and-blood humans could not, and guiding him to victory against the alien menace known as the Covenant, as well as the parasitic creatures called the Flood, made for a gripping story and an intense and satisfying gameplay experience.

    Halo's gameplay was amazing in that it seamlessly integrated top-notch first-person shooting with incredibly fun third-person vehicular sequences and outstanding friendly and enemy artificial intelligence. The game's subtle innovations--the tactical consequences of such things as having recharging energy shields, being able to carry only a couple of weapons at a time, the ability to throw powerful grenades in between shots, and the option of dishing out fierce melee attacks--also did a lot to differentiate Halo from other shooters, and proceeded to influence subsequent games. Halo's multiple, well-balanced difficulty settings, two-player cooperative campaign option, and assorted multiplayer modes also ensured that the game had tons of lasting appeal. All these factors contributed to the game's well-deserved success, and they're all back in Halo 2. For the most part, the sequel takes an "if it ain't broke, don't fix it" approach to its gameplay--everything that you loved about Halo's action is back in full effect here. At the same time, the handful of new additions in Halo 2 are well thought out and well implemented, enriching the gameplay and making it seem fresh but still familiar.

    Everything that you maybe didn't love about Halo is pretty much back, too. Let's face it: Halo was an incredible game, but some aspects of it were relatively weak. Most notably, many players felt that the game's occasionally repetitive level designs undermined the action, such as when the Master Chief squared off against the Flood in the infamous Library level. Also, though the game's visuals were terrific in the heat of battle, Halo's cinematic cutscenes using the game's 3D engine left a lot to be desired--they looked decidedly rough when compared with the rest of the game. These shortcomings rear their heads again in Halo 2, at least during the game's campaign. Some of the in-engine cutscenes are kind of ugly, though they're much better than those of the original. Meanwhile, the action itself is as dynamic and intense as ever, to the point where it can be tons of fun to replay the same sequence over and over, since you'll find that the friendly and enemy forces you'll be battling with will never act quite the same way twice. However, Halo 2's campaign--though it features a number of memorable, spectacular set pieces--frequently boils down to straight-up run-and-gun corridor crawls, one after another.

    Halo 2 plays much like its three-year-old predecessor, and the gameplay's just as fun and intense as ever. If it ain't broke, don't fix it.
    All your attention tends to get concentrated on the action itself, partly because the action is just so good but also because there's often little of interest in the game's environments. The level design is quite striking at times--you'll find yourself stopping just to gaze at the architecture--but it's occasionally monotonous enough to be confusing. You'll sometimes wander aimlessly for a few minutes, unable to tell which way is forward and which way is backward, until you happen upon the next signs of enemy resistance. Basically, the campaign is still a linear series of shootouts, some of which are open-ended enough to afford you the ability to choose from multiple weapons or vehicles, and some of which are more rigid. If the Flood levels of Halo didn't bother you, then you probably won't mind the similar sequences in Halo 2. If you don't fondly recall those bits of the first game, though, you might find yourself frustrated that Halo 2 follows a similar formula.

    Even the content of Halo 2's campaign isn't significantly different from that of the first game. Prepare to take on many of the same foes in many of the same types of situations and locales. Of course, the game does take you into some new territory and pits you against some new threats (such as some hard-to-hit flying enemies and an enormous spiderlike Covenant battle tank), and sure enough, these sequences turn out to be some of the best bits of the campaign. Early on, for instance, you'll be defending Earth itself from a Covenant assault, rampaging through the war-torn streets on foot, at the wheel (or the mounted turret) of a Warthog 4x4, or in the belly of a devastating Scorpion battle tank. All this is thrilling. Yet while it's hard to imagine a better setup for Halo 2's action than putting the fate of Earth's defense in your hands, the game turns out to have other intentions, and rather suddenly changes gears after just a few hours.
    Page 1 of 4, go read the rest of it and watch the video review at:
    http://www.gamespot.com/xbox/action/halo2/review.html


    Gamespy:
    5 out of 5

    It's here. The long wait is finally over, as Xbox owners will be able to stroll into their local game shop on Tuesday to pick up what might be the most highly anticipated game of all time. For the last three years, speculation and rumors have been all over the internet, every screenshot and video has been obsessively analyzed, and still people want to know more about Halo 2. The game's developer, Bungie, has done a masterful job of teasing the audience, offering up just enough information to keep them clambering for more. Now that it's finally here, there's one final question: was it worth the wait? In a word, yes. In two words, hell yeah!

    For those of you who have just awoken from your coma, Halo 2 is the sequel to the most popular Xbox game of all time, which launched with the system and went on to redefine what gamers should expect from a console shooter. In some ways, though, calling Halo 2 a sequel lessens the importance of the game, which will undoubtedly stand as the greatest Xbox game of all time. Like the films "The Godfather 2" and "Aliens", Halo 2 is superior to its predecessor in many ways, impressively building on the universe introduced in the first game. Although most of the talk on game forums is about dual wielding, vehicle jacking, and other additions to the gameplay, nothing is more impressive than the game's story.

    From the opening cutscene, all the way through to the end of the game, the folks at Bungie have crafted a tale that grabs you by throat and never lets go. In the first game, the story took a backseat to the fantastic action sequences, and although there were some interesting elements, the tale was essentially one of survival. It was effective, but I usually felt like the cutscenes were only in place to give you a break between battles. However, in Halo 2, the storyline is the centerpiece of the game, and you'll find that your fighting will serve as a vehicle to advance the plot, which has enough twists, turns, and surprises to keep you riveted from start to finish.

    The game begins shortly after the final events of Halo, and everyone's favorite Spartan is finally getting a chance to relax onboard one of the human ships. During a medal ceremony, however, the dreaded Covenant begin to attack Earth, and Master Chief springs back into action. After performing some amazing feats of derring-do, the Chief ends up on Earth, only to find that ... wait, what am I doing? I'm sorry, but I just can't tell you any more. The less you know about the plot of the game, the better your experience will be. When I played through for the first time, I was completely engrossed as the story slowly unfolded before me. There's a reason that Bungie has taken such care in keeping the plot a secret, and I'm certainly not going to be the one to ruin it for everyone. You can be sure, however, that the writing is top-notch, from the story itself to the chatter on the battlefield. There are an estimated 17,000 lines of dialogue in the game, so you're guaranteed to hear something different every time you play.
    Page of 1 of 4, go read the rest at:
    http://xbox.gamespy.com/xbox/halo-2/564301p1.html

    Gamestats:

    9.7 and "Popularity Gauge": 99.7 (#2 ranking)
    http://www.gamestats.com/objects/482...?ui=gamefinder

    Looking good so far....
    Last edited by cpt_azad; 11-07-2004 at 11:16 PM.

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  5. Games   -   #65
    S!X's Avatar L33T Member BT Rep: +5
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  6. Games   -   #66
    1UP - 10
    EGM - 10
    Eurogamer - 9
    GameSpot - 9.4
    GameSpy - 5/5
    GMR - 10
    IGN - 9.8
    Telefragged - They liked it
    Voodoo Extreme - I loved it
    XBN - 10


  7. Games   -   #67
    cpt_azad's Avatar Colonel
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    Quote Originally Posted by mofos

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  8. Games   -   #68
    cpt_azad's Avatar Colonel
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    why is mofos under moderation?

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  9. Games   -   #69
    silent h3ro's Avatar Poster BT Rep: +9BT Rep +9
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    Quote Originally Posted by mofos
    Wtf is that for? Are u dising Halo 2?

  10. Games   -   #70
    cpt_azad's Avatar Colonel
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    Quote Originally Posted by HardcoreGamer
    Wtf is that for? Are u dising Halo 2?
    i say we hunt him down

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

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