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Thread: "Cell" - The processor used in PS3...

  1. #1
    cpt_azad's Avatar Colonel
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    Dry

    source: http://www.gamespot.com/news/2004/11...s_6114033.html


    Sony, Toshiba, and IBM will reveal technical details on the Cell microprocessor that will be at the core of the next-gen console.

    TOKYO--For the past three years, Sony, Toshiba, and IBM have been codeveloping the "Cell" chip, an advanced microprocessor that will be used for the PlayStation 3. However, the corporate triumvirate have strongly guarded the technical details on the microprocessor.


    That will soon end. The three companies released a joint statement today, announcing that they will unveil the next-generation chip at the International Solid State Circuits Conference (ISSCC), which runs from February 6 to 10, 2005, in San Francisco. Details on the Cell will be disclosed in four technical papers scheduled for presentation at the Conference.

    So far, what the three companies have revealed about the Cell is that it is a multicore chip featuring a 64-bit power processor core with multiple synergistic processor cores capable of massive floating point processing. The chip is optimized for intensive applications and also excels in broadband-rich media applications, including games and other forms of digital content, such as movies.

    Cell processors will also have the ability to operate together as a cluster and act as one huge parallel-processing unit to handle massive data required for complex calculations. The cluster can be divided into smaller groups, each carrying out different tasks.

    The Cell has a number of other features and capabilities as well, including:

    - Simultaneous support of multiple operating systems
    - Real-time resource-management system for real-time applications
    - Multithread, multicore architecture
    - On-chip hardware in support of security system for intellectual property protection
    - Flexible on-chip I/O (input/output) interface
    - Custom circuit design to increase overall performance
    - Precise processor clock control to enable power savings
    - Substantial bus bandwidth to/from main memory, as well as companion chips
    - Implemented in 90-nanometer (nm) silicon-on-insulator (SOI) technology

    Sony, Toshiba, and IBM also announced today that they have successfully created the first Cell processor-based workstation prototype, which they originally announced at E3. In the future, the companies expect that a one-rack Cell-based workstation will reach a performance of 16 teraflops of floating point calculations per second.

    "We have a supercomputer on a chip," IBM designer Jim Kahle told the San Jose Mercury News. "This will be significantly faster than previous types of game systems and should provide new effects." Sony Computer Entertainment CTO Masayuki Chatani, was less modest, saying, "The Cell processor-based workstation will totally change the digital content creation environment."

    Coincidentally, the three companies will be unveiling details on the Cell chip one month before Sony is expected to unveil the PlayStation 3 in Japan. Americans will get their first look at the still officially unnamed console at E3 2005 in Los Angeles.
    Sweet, basically like a supercomputer in a chip. Still 3 months away though .
    Last edited by cpt_azad; 12-02-2004 at 12:37 AM.

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  2. Games   -   #2
    Smith's Avatar Since 1989.. BT Rep: +1
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    ps3?

    aww i just started using my ps2

  3. Games   -   #3
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    Should be interesting. I thought games were already almost life like. This will take it to the next level. I am always facinated by how fast technology developes. Can't wait to see demos of the new PS3!

  4. Games   -   #4
    cpt_azad's Avatar Colonel
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    Yes, you're right rookie (btw, welcome back, been a while since i saw u on the boards ). I think HL2 has the most realistic facial expressions and physics, mix that w/ the lighting from doom3, well my point is if this is how real it is now, i wonder what it'll be like when PS3 and XBOX2 comes out. I honestly can't wait.

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  5. Games   -   #5
    TheDave's Avatar n00b
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    how long till pc pwns this too?

    [bitch]i like the way every inhouse gamecube game has to have water in somewhere as if to say "emotion what what?". hype i tell you, hype![/bitch]

  6. Games   -   #6
    cpt_azad's Avatar Colonel
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    Quote Originally Posted by TheDave
    how long till pc pwns this too?

    [bitch]i like the way every inhouse gamecube game has to have water in somewhere as if to say "emotion what what?". hype i tell you, hype![/bitch]
    i don't get it

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  7. Games   -   #7
    TheDave's Avatar n00b
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    sony bragged about the emotion engine being able to render water, glass, light and all that better than anything else. gamecube pwns ps2 at all those (apart from maybe silent hill 3, the light and shadows beat luigi's mansion IMO) and they like to rub it in.

    even if its only a fountain or splat they like to get a body of water/liquid in every game.

    super mario sunshine - fludd water gun thing
    wave race - dont need to explain
    1080 avalanche - snow melts on camera
    metroid prime - water and bug goo on lens
    pikmin - puddles
    and the list goes on, i'm sure of it :contradictory:

  8. Games   -   #8
    cpt_azad's Avatar Colonel
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    lol

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  9. Games   -   #9
    namzuf9's Avatar Poster
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    - On-chip hardware in support of security system for intellectual property protection


    There ends the playstation homebrew scene


  10. Games   -   #10
    Quote Originally Posted by namzuf9

    There ends the playstation homebrew scene

    No way there will be away around it

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