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Thread: Steam updates

  1. #51
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    Counter-Strike: Source and Source Engine Updates Available
    May 19, 2005, 5:14 pm · Alfred Reynolds
    Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Counter-Strike: Source

    * Updated de_inferno
    * Made the radio menu more responsive
    * When bullets hit grates and chain-link fences they play the appropriate effects
    * Bots will not join or leave during the round when bot_quota_mode is "match" or "fill"
    * Improved bot ladder usage
    * Bullet decals are now scaled based on distance, to make them more visible at long range
    * Fixed bots filling a server and preventing players from joining after round change


    Source Engine

    * Fixed the compressed file mode of sv_downloadurl only downloading one file at a time



    Update - We have rolled back all the Counter-Strike: Source changes apart from the de_inferno update to fix a hang bug some users are experiencing. These changes will be re-released next week.

  2. Games   -   #52
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    Counter-Strike: Source, Steam Client, and Source Engine Updates Available
    May 23, 2005, 4:33 pm · Alfred Reynolds
    Updates to Steam, Counter-Strike: Source, and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Counter-Strike: Source

    * Fixed hang bug when shooting grates
    * Re-released changes from Thursday's update


    Source Engine

    * Fixed an intermittent crash ("failed to open models\gman_high.vvd") in Half-Life 2


    Steam

    * Added an indicator in settings UI displaying current authentication status for multiplayer games
    * Fixed a game crash which occurred when trying to write to special filenames reserved by Windows

  3. Games   -   #53
    trajillo's Avatar Fitter Happier
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    source is too buggy...and so will be all the HL2 mods coming out...it will take ages before we see a actual GOOD working mod for source

  4. Games   -   #54
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    Counter-Strike: Source and Source Engine Updates Available
    July 6, 2005, 2:55 pm · Alfred Reynolds
    Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Counter-Strike: Source

    New Features/Improvements

    * New Source remake of classic Counter-Strike map cs_assault
    * New "Phoenix Connection" Terrorist model (replaces existing model)



    New Player Animations

    * Walk/run cycles now include whole-body motion
    * Players automatically raise their weapon and aim through the sights when they stop to fire
    * Weapon-specific reload animations with removable ammo clips added
    * Shotgun reloads animate each individual shell reload
    * Animated the bolt pull for each shot of the AWP
    * Added upper-body recoil animations for shotguns and AWP
    * New grenade throw and knife animations
    * Spectator UI now resizes controls to account for long map names
    * A notification is now displayed to all players when auto-balancing teams
    * Added message for players who try to defuse the bomb while another player is already doing so
    * Added item_nvgs and item_ entities for fy_ maps
    * Can no longer stab with the knife while defusing or during freeze time at the start of a round
    * Player count in dedicated server interface now includes bots
    * Dedicated servers can now use the "timeleft" command
    * Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.


    Bug fixes

    * Dedicated servers no longer crash when setting "name" via the console
    * Fixed bug that would occasionally make player weapons disappear
    * Low-violence death animations no longer float if the player dies while in the air
    * Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
    * Fixed view jitter caused by prediction errors when near physics objects
    * Spectators now hear weapon pickup sounds
    * Armor is now given with game_player_equip
    * Extra pistol ammo no longer given at round restart
    * Weaker flashbangs effects no longer cancel out stronger ones
    * maps/cfg/.cfg aren't exec'd if they don't exist (fixes console warnings)
    * Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
    * game_player_equip removes player equipment before adding new items


    Bot Changes

    * Bots can use sloped ladders now
    * Bots open +use doors better
    * Bots don't think they're stuck when hiding
    * Bots using knives can break breakables while pursuing enemies now


    Navigation Mesh generation improvements

    * Nav generation ignores doors and breakables better
    * Non-planar nav areas aren't merged into larger areas
    * Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
    * Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
    * Added nav_restart_after_analysis
    * Fixed bug where some areas would be incorrectly marked as crouch


    Navigation Mesh Editor changes

    * Nav areas draw a background color, making them more visible
    * Nav_update_blocked warps the local player to the first blocked area
    * Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
    * Added nav_no_hostages, to mark an area as not suitable for hostage navigation
    * Added nav_remove_unused_jump_areas to remove extraneous jump areas
    * Fixed a crash caused by manually creating an area before doing a nav_generate on a new map

  5. Games   -   #55
    Djtima's Avatar ^__^
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    i likers teh assault!!!


    Tima's : [ Devart - AudioScrobbler - Xfire ]

  6. Games   -   #56
    trajillo's Avatar Fitter Happier
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    yeah... but too bad i can only run games at like 60 fps and then 2 mins later dropping to 9 fps due to the best graphics card ever made

  7. Games   -   #57
    there is only 1 update im hoping they release.. and that is to fix those damned hitboxes. and the new t models are ugly as fuk.

  8. Games   -   #58
    Djtima's Avatar ^__^
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    lol i must agree with you there...
    it seems their heads are getting bigger and lips look like they have lipstick or somthin in them... very unusual


    Tima's : [ Devart - AudioScrobbler - Xfire ]

  9. Games   -   #59
    hopefully valve will get around to making a player model selection like in CS1.6
    i hate these silly ninja wanabees terrorist models

  10. Games   -   #60
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    Quote Originally Posted by dinner123
    hopefully valve will get around to making a player model selection like in CS1.6
    i hate these silly ninja wanabees terrorist models
    thats what I hate about 1.6, that you can choose from 4 skins. I always shoot @ my own team
    Last edited by {I}{K}{E}; 07-10-2005 at 03:18 PM.

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