Page 1 of 8 1234 ... LastLast
Results 1 to 10 of 74

Thread: Steam updates

  1. #1
    Retired
    Join Date
    Feb 2003
    Posts
    12,488

    Arrow

    Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:

    Counter-Strike: Source

    * New hostage rescue map cs_compound
    * Added Source version of de_train
    * Upgraded version of the CT player model
    * Location names are shown in radio/team chat, and under the radar
    * Server tickrate can be specified with -tickrate
    * Added radio command aliases
    * Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots)
    * Added new "match" mode for bot_quota -- If bot_quota_mode = "match", bot count = (human count) * bot_quota
    * Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
    * Bots are balanced before humans with mp_autoteambalance
    * Bots can open simple +use doors
    * Bots change their names to match the prefix when bot_prefix changes
    * Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
    * Bots won't throw grenades if something is blocking their throw
    * Bots are better at only breaking objects that are in their way
    * Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing
    bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
    de_piranesi - bots avoid the breakable crates better.
    * A bomb exploding just as the round restarts no longer kills players at the start of the next round
    * Grenades being thrown when the player dies no longer disappear
    * Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
    * Players' arms and hands can be hit by bullets now
    * Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
    * Overviews don't show player locations when mp_fadetoblack is on
    * Players with spaces in their names can be selected in the spectator GUI
    * Observers can change their name at round restart
    * Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn


    Source Engine

    * Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
    * Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
    * Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community


    Master Server Query Protocol

    * Added a challenge number to A2S_PLAYER and A2S_RULES server queries
    * setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
    * Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.


    Half_life 2: Deathmatch

    * Fixed model exploit that would allow players to select an invalid player model
    * Added weapon type to server log

    http://www.steampowered.com/?area=news
    Last edited by {I}{K}{E}; 02-25-2005 at 06:56 PM.

  2. Games   -   #2
    namzuf9's Avatar Poster
    Join Date
    Jan 2003
    Location
    The Armpit Of The Universe.
    Posts
    1,890
    /me cues the crys of "whem is emporio realesing next updtae"
    Stop crying and steal a key like the rest of us1.
    Or offer me somethoing for a valid one
    Last edited by namzuf9; 02-25-2005 at 11:17 PM.

  3. Games   -   #3
    cpt_azad's Avatar Colonel
    Join Date
    Aug 2003
    Location
    Surrey, BC
    Posts
    6,646
    lol

    as for counter strike source, when is "VAC2" comin out? so many panzy hackers on teh CSS.
    Last edited by cpt_azad; 02-26-2005 at 12:32 AM.

    Jeff Loomis: He's so good, he doesn't need to be dead to have a tribute.

  4. Games   -   #4
    Retired
    Join Date
    Feb 2003
    Posts
    12,488
    Quote Originally Posted by namzuf9
    /me cues the crys of "whem is emporio realesing next updtae"
    Stop crying and steal a key like the rest of us1.
    Or offer me somethoing for a valid one
    for the emporio users:
    The EMPORiO Team is going to stop for 50% on all Steam activities and put all our work on an new ServerEmulator for World Of Warcraft ( the ones that are released are buggy and crashing )

    /Me gonna buy this game soon

  5. Games   -   #5
    Monkeee's Avatar Post Whore
    Join Date
    Sep 2003
    Posts
    3,393
    wow people still use the EMPORiO version of hl2

  6. Games   -   #6
    S!X's Avatar L33T Member BT Rep: +5
    Join Date
    Jul 2003
    Posts
    7,131
    Quote Originally Posted by {I}{K}{E}
    for the emporio users:


    /Me gonna buy this game soon

    LoL I just got it yesterday FINALLY! It was defiantely worth it couldnt be happier

  7. Games   -   #7
    Formula1's Avatar Poster
    Join Date
    Sep 2003
    Location
    USA
    Posts
    2,800
    ROFL! I use six-steam, and it automatically updated the game for me , rofl!

  8. Games   -   #8
    orcutt989's Avatar Blargh
    Join Date
    Dec 2003
    Location
    States
    Posts
    2,186
    You'rs wont be working for long.

  9. Games   -   #9
    Formula1's Avatar Poster
    Join Date
    Sep 2003
    Location
    USA
    Posts
    2,800
    It's been working for 2 months for me now , and im using an account with a cd key .
    Last edited by Formula1; 02-26-2005 at 02:39 AM.

  10. Games   -   #10
    Monkeee's Avatar Post Whore
    Join Date
    Sep 2003
    Posts
    3,393
    lol same here formula same here

Page 1 of 8 1234 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •