But in some ways, isn't that like all other software "theft"?
Download and use an operating system originally produced by microsoft- theft.
Download music- theft
Download Doom 3- theft
and so on.
None of it had a physical counterpart you actually stole, it only existed electronically, yet acquiring it was considered theft.
Granted, the sword was just a small part of the actual game, but on the other hand it represented a lot of "work" for the person who owned it. The person who stole it stole something that represented a lot of hours spent, which isn't that different from lost potential profits, which is what the companies say we take from them.
Of course, none of it is worth killing someone over, but I think certain companies are pushing to expand the definition of what's theft into very abstract and fuzzy areas, and I wonder if more people will start to think of the concept of theft in a similar way because of the influence these companies have on our society, and on our governments.
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