Originally you had to train up enough minor skills before you level up so you get a x5 attrib bonus instead of a x4, x3, etc.. With mods you can skip the leveling screens where you choose your attributes, and they will level up based on the skills you do train. Therefore you can't possibly have a high strength if you use mostly ranged and magicka attacks, and you don't have to think about training X number of skills before you choose to level up. I have no idea if Fallout 3 follows the same leveling scheme TES series does or if it follows Fallout's earlier games leveling systems. Something I'll look into before choosing to mod it or play it vanilla.
Thanks for the link SOL, I'll definately be reading that wiki page before I create my character
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