well, i dunno about "people"... the only one i remember was John Romero, whose name got top billing over the title. the game's title is actually John Romero's Daikatana. he was previously the lead designer of Quake, which is an important job, but there are a lot more people involved in making a game than just one guy. maybe he got more credit than he deserved?Originally posted by RGX@10 August 2004 - 04:18
Everyone said Daikitana was going to rock because it was made by the same people that did Quake...
or maybe John Romero got less credit than he deserved. 'cause, look at Quake 3. awesome graphics engine... but aside from that, the CD barely had anything on it! a handful of deathmatch maps, less than a handful of barely playable CTF maps, it had basically no single player mode and the bot AI was pathetic. iD Software shoved an incomplete game out the door and left it up to amateur mod designers to finish the game for them. Unreal Tournament was primarily a multiplayer game too, but at least it gave you something for your $40-$50 rather than just pretty graphics... in fact, it gave players everything that iD forgot to put in Quake 3. they finally released Team Arena a year later... too little, too late, and they expected people to pay another $40-$50 for what UT already had. maybe Quake 2 and Quake 3 would've turned out very differently if John Romero had stayed with the company and worked on those games.
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