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View Full Version : Jedi Academy



Immortal Genocide
11-14-2003, 06:44 PM
When ever i play jedi academy, and i create my character, and then click on new game, it loads and then it freezes and says this message,



JA: v1.0.0.0 win-x86 Aug 5 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23728 files in pk3 files
execing default.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
couldn't exec setlanguage.cfg
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
...ignoring WGL_ARB_render_texture
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
...ignoring WGL_ARB_render_texture

GL_VENDOR: Intel
GL_RENDERER: Intel Brookdale-G
GL_VERSION: 1.3.0 - Build 4.14.10.3691
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (2.000000 of 2.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
- Ancient version of DirectX - this will slow FPS
locked hardware. ok
------ Server Initialization ------
JA: v1.0.0.0 win-x86 Aug 5 2003
Server: yavin1
Loading shader text .....
..... 3391 shader definitions loaded
------- Game Initialization -------
gamename: base
gamedate: Aug 29 2003
Warning: cvar "g_spskill" given initial values: "1" and "0"
-----------------------------------
-----------------------------------
glGetError() = 0x500
Z_Malloc(): Failed to alloc 4194304 bytes (TAG_TEMP_JPG) !!!!!
---------------------------------------------------------------------------
Zone Tag Bytes
-------- -----
HUNKALLOC 2393909 ( 2.28MB) in 435 blocks ( 5503 Bytes/block)
FILESYS 1131354 ( 1.07MB) in 16 blocks ( 70709 Bytes/block)
G_ALLOC 15037 ( 0.01MB) in 425 blocks ( 35 Bytes/block)
CLIENTS 221688 ( 0.21MB) in 2 blocks ( 110844 Bytes/block)
SMALL 14609 ( 0.01MB) in 421 blocks ( 34 Bytes/block)
MODEL_GLM 9525121 ( 9.08MB) in 17 blocks ( 560301 Bytes/block)
MODEL_GLA 14220051 (13.56MB) in 4 blocks ( 3555012 Bytes/block)
ICARUS 24850 ( 0.02MB) in 38 blocks ( 653 Bytes/block)
IMAGE_T 16456 ( 0.01MB) in 187 blocks ( 88 Bytes/block)
TEMP_JPG 156373 ( 0.14MB) in 9 blocks ( 17374 Bytes/block)
SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block)
GHOUL2 132096 ( 0.12MB) in 1 blocks ( 132096 Bytes/block)
BSP 3775794 ( 3.60MB) in 256 blocks ( 14749 Bytes/block)
ANIMATION_CFG 53717 ( 0.05MB) in 3 blocks ( 17905 Bytes/block)
SHADERTEXT 847309 ( 0.80MB) in 1 blocks ( 847309 Bytes/block)
NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block)
---------------------------------------------------------------------------

The zone is using 32565244 bytes (31.06MB) in 1817 memory blocks
The zone peaked at 38876627 bytes (37.08MB)
----- CL_Shutdown -----
Z_Malloc(): Failed to alloc 2047732 bytes (TAG_SND_DYNAMICMUSIC) !!!!!
---------------------------------------------------------------------------
Zone Tag Bytes
-------- -----
HUNKALLOC 2393909 ( 2.28MB) in 435 blocks ( 5503 Bytes/block)
FILESYS 1197114 ( 1.14MB) in 19 blocks ( 63006 Bytes/block)
G_ALLOC 15037 ( 0.01MB) in 425 blocks ( 35 Bytes/block)
CLIENTS 221688 ( 0.21MB) in 2 blocks ( 110844 Bytes/block)
SMALL 14700 ( 0.01MB) in 423 blocks ( 34 Bytes/block)
MODEL_GLM 9525121 ( 9.08MB) in 17 blocks ( 560301 Bytes/block)
MODEL_GLA 14220051 (13.56MB) in 4 blocks ( 3555012 Bytes/block)
ICARUS 24850 ( 0.02MB) in 38 blocks ( 653 Bytes/block)
IMAGE_T 16456 ( 0.01MB) in 187 blocks ( 88 Bytes/block)
TEMP_JPG 156373 ( 0.14MB) in 9 blocks ( 17374 Bytes/block)
SND_DYNAMICMUSIC 1973547 ( 1.88MB) in 1 blocks ( 1973547 Bytes/block)
SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block)
GHOUL2 132096 ( 0.12MB) in 1 blocks ( 132096 Bytes/block)
BSP 3775794 ( 3.60MB) in 256 blocks ( 14749 Bytes/block)
ANIMATION_CFG 53717 ( 0.05MB) in 3 blocks ( 17905 Bytes/block)
SHADERTEXT 847309 ( 0.80MB) in 1 blocks ( 847309 Bytes/block)
INFLATE 44372 ( 0.04MB) in 3 blocks ( 14790 Bytes/block)
NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block)
---------------------------------------------------------------------------

The zone is using 34649014 bytes (33.04MB) in 1826 memory blocks
The zone peaked at 38876627 bytes (37.08MB)
recursive error after: (Repeat): Z_Malloc(): Failed to alloc 4194304 bytes (TAG_TEMP_JPG) !!!!!

Benno
11-14-2003, 08:37 PM
Did you download it with kazaa?
if so I suppose you have corrupt files :(