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Steam updates
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
* New hostage rescue map cs_compound
* Added Source version of de_train
* Upgraded version of the CT player model
* Location names are shown in radio/team chat, and under the radar
* Server tickrate can be specified with -tickrate
* Added radio command aliases
* Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots)
* Added new "match" mode for bot_quota -- If bot_quota_mode = "match", bot count = (human count) * bot_quota
* Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
* Bots are balanced before humans with mp_autoteambalance
* Bots can open simple +use doors
* Bots change their names to match the prefix when bot_prefix changes
* Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
* Bots won't throw grenades if something is blocking their throw
* Bots are better at only breaking objects that are in their way
* Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
* A bomb exploding just as the round restarts no longer kills players at the start of the next round
* Grenades being thrown when the player dies no longer disappear
* Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
* Players' arms and hands can be hit by bullets now
* Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
* Overviews don't show player locations when mp_fadetoblack is on
* Players with spaces in their names can be selected in the spectator GUI
* Observers can change their name at round restart
* Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn
Source Engine
* Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
* Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
* Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community
Master Server Query Protocol
* Added a challenge number to A2S_PLAYER and A2S_RULES server queries
* setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
* Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.
Half_life 2: Deathmatch
* Fixed model exploit that would allow players to select an invalid player model
* Added weapon type to server log
http://www.steampowered.com/?area=news
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
/me cues the crys of "whem is emporio realesing next updtae"
Stop crying and steal a key like the rest of us1.
Or offer me somethoing for a valid one :shifty:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
lol
as for counter strike source, when is "VAC2" comin out? so many panzy hackers on teh CSS.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by namzuf9
/me cues the crys of "whem is emporio realesing next updtae"
Stop crying and steal a key like the rest of us1.
Or offer me somethoing for a valid one :shifty:
for the emporio users:
Quote:
The EMPORiO Team is going to stop for 50% on all Steam activities and put all our work on an new ServerEmulator for World Of Warcraft ( the ones that are released are buggy and crashing ) :P
/Me gonna buy this game soon :(
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
wow people still use the EMPORiO version of hl2
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by {I}{K}{E}
for the emporio users:
/Me gonna buy this game soon :(
LoL I just got it yesterday :P :01: FINALLY! It was defiantely worth it couldnt be happier :) :cool:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
ROFL! I use six-steam, and it automatically updated the game for me , rofl!
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
You'rs wont be working for long.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
It's been working for 2 months for me now , and im using an account with a cd key :P .
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
lol same here formula same here
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Source Dedicated Server Update
March 10, 2005, 3:25 pm · Alfred Reynolds
An update has been released for the Windows dedicated game server which addresses some issues found in yesterday's release. The Linux dedicated server and other products are unaffected. Server administrators can either restart Steam or run the HLDS update tool to receive the update.
Counter-Strike: Source, Source Engine, and Source SDK Updates Available
March 9, 2005, 4:36 pm · Alfred Reynolds
An update is available for Counter-Strike: Source, the Source Engine, and the Source SDK. The update will be applied automatically when your Steam client is restarted. The specific changes include:
CS:S
* Fixed an issue which was affecting player movement prediction
* Stopped players on de_dust2 being able to hide inside of rocks
* Added clipbrushes to de_train to prevent players from reaching certain areas
* Enabled bots to navigate their way out of the carts in cs_compound
Source Engine (game server changes)
* Added "stats" command to print the current cpu usage, players and net bandwidth in use
* Fixed rcon responses to properly reflect request id's
* Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
* Removed sv_allowlocalquery cvar
Source SDK
* Added Snow and rain materials
* Added qc_eyes.exe
* Made various improvements and fixes to .FGD files
* Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
* Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
* Fixed the "cordon" texture used by Hammer
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Woot, time to preload CS again. :D Where are those new maps they said they would make? :unsure:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by Gam3Guy
Woot, time to preload CS again. :D Where are those new maps they said they would make? :unsure:
??
New maps were added in the update from feb.
* New hostage rescue map cs_compound
* Added Source version of de_train
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by {I}{K}{E}
purchased HL2 today.
:D
w00t :D :01: :cool:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by Linkin Park
w00t :D :01: :cool:
almost completed HL2 :P
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by {I}{K}{E}
almost completed HL2 :P
Me bought it ONLY for CS:S :cool: :01:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by Linkin Park
Me bought it ONLY for CS:S :cool: :01:
lol, same, but thanks for reminding me IKE :D gonna go and try to beat HL2 :01:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
BAH, beated HL2 with the Vengeance version. Long time ago.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by Formula1
BAH, beated HL2 with the Vengeance version. Long time ago.
heard the ending sux (like halo2), is it worth beating it to the end? it's getting kinda boring already (route canal).
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
The last couple levels of HL2 are amazing. Definitly worth finishing.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Quote:
Originally Posted by Supernatural
The last couple levels of HL2 are amazing. Definitly worth finishing.
Did they add more levels to the end? :blink:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by Gam3Guy
Did they add more levels to the end? :blink:
:huh:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Quote:
Originally Posted by Gam3Guy
Did they add more levels to the end? :blink:
wtf are u talkin about :unsure:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Yeah the last couple of levels of HL2 amazing. You are in city 17 and from there you must shoot your way through the whole city, so that you can reach the of office or Mr. Breen, the game is worth finishing. Trust me the game becomes much fun after Nova Prospekt level.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Quote:
Originally Posted by Formula1
Yeah the last couple of levels of HL2 amazing. You are in city 17 and from there you must shoot your way through the whole city, so that you can reach the of office or Mr. Breen, the game is worth finishing. Trust me the game becomes much fun after Nova Prospekt level.
k, been playing yesterday and last nite straight thru, does get boring/frustrating in some parts but it's hella better than halo2 single player. i'm at the city now and the uprising is taking place, i'm at the part where you see a bunch of guys pulling down that "plasma" tv with breene's face on it and i'm stuck there, cant seem to find a way out. am i near the end? or do i still have a long way too go? ya, ur right form1, this game is pretty amazing, shoulda started the campaign a long time ago.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by cpt_azad
k, been playing yesterday and last nite straight thru, does get boring/frustrating in some parts but it's hella better than halo2 single player. i'm at the city now and the uprising is taking place, i'm at the part where you see a bunch of guys pulling down that "plasma" tv with breene's face on it and i'm stuck there, cant seem to find a way out. am i near the end? or do i still have a long way too go? ya, ur right form1, this game is pretty amazing, shoulda started the campaign a long time ago.
Im not sure of exactly what level you are stuck in , havent played HL2 for quite a while now.. gamefaq.com is still coo thoughl.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by cpt_azad
wtf are u talkin about :unsure:
Heh, nvm.
:blushing:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
So... No Emporio updates yet? I cant even play garry's mod now because of some reason.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by orcutt989
So... No Emporio updates yet? I cant even play garry's mod now because of some reason.
Emporio is useless. But lets not make this thread into a "Cracking Discussion" :dry: :ph34r:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Quote:
Originally Posted by orcutt989
So... No Emporio updates yet? I cant even play garry's mod now because of some reason.
just buy the game dude, it's only 50 bucks USD last i saw (or cheaper, dont remember). it's worth the money.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
March 23, 2005, 5:46 pm · Alfred Reynolds
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
* Added buy favorite system
* Added location names to voice chat
* Soundscape files will be loaded properly for custom maps
* Fixed tinnitus effect for HE grenades playing twice
* Fixed the Five-Seven's price not matching the value in the buy menu
* Fixed case where money and chat HUD icons sometimes being the wrong color at round start
* Target IDs will no longer show when mp_fadetoblack is active
* When mp_humanteam is active human teams will be allowed to spectate
* The "hostage" field of the "hostage_rescued" event is filled in correctly
* Equipping the silencer is canceled if the player switches weapons
* Fixed problems with the hostage shack door in cs_compound
* Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
* Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
* "Enemy Spotted" hint text doesn't show for players behind smoke clouds
* Flashbang effect can't be reduced by hitting escape or turning off the HUD
Source Engine
* Fixed registry handle leak in VCR mode
* Added explicit engine error when trying to render too many decals in a frame
* Sound files will work properly when in a packfile now.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
the favourites system sounds sweet...
i might go on for a test drive
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Counter-Strike: Source and Source Engine Updates Available
March 25, 2005, 3:56 pm · Alfred Reynolds
An update is available for Counter-Strike: Source and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
* Fixed crash when turning on the budget panel in Counter-Strike: Source.
Source Engine
* Fixed exploit that would allow clients to spawn large numbers of temporary entities on clients, causing a crash.
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Quote:
Originally Posted by Djtima
the favourites system sounds sweet...
i might go on for a test drive
the fav system is indeed helpful. pressing one button will shave off 5-10 clicks
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Friday, April 1 2005
An update is available for Counter-Strike: Source. The update will be applied automatically when your Steam client is restarted. This update addresses requests for more realism in Counter-Strike: Source. The changes are as follows:
Features/Additions
Doubled player speed when jumping. The effect to cumulative, so the more you jump, the faster you go.
Cut price of AWP by 50%.
Added akimbo Riot Shield to buy menu.
Removed de_dust from mapcycle.
Realism Enhancements:
Knives:
Between rounds, it is suggested that you unsheath the weapon and repeatedly press the attack key to air it out as the leather now collects moisture and creates pits on the blade, making it less effective in the next round.
Shotguns:
1. Firing the shotgun without ammo loaded will now cause it to jam.
2. When the shotgun jams, press F2 to fill out form DA-1823-00/A12-H8.
3. You should then hear a scribbling sound. When it stops, press F3 to send the request to LIDM.
4. Failure to do paperwork before pressing F3 will result in the immediate return of the unrepaired shotgun.
5. The repairs can take 1-2 rounds for completion. During that time, you cannot purchase a replacement firearm and may only use your sidearm or knife.
Player Models:
Several models now feature eyewear. This is a completely cosmetic enhancement with the following exceptions:
Part EP-7829-292-2 must be purchased and worn correctly at all times in order to see during the round.
In between rounds, you may purchase and use part EC-2231-833-H34 to clean your EP-7829-292-2. Note: that this does not clean the eyewear itself!
To clean the eyewear, you need to purchase and use the designated cleaner, EC-2231-233-H34, EC-2231-523-H34, or EC-2231-239-H34a respectively depending on your model's eyewear. You can determine the part # of the correct cleaner by asking someone.
Machine and submachine guns:
At least once every five rounds, press F1 to inspect the weapon:
A musical cue indicates that the inspection has started. Now press F1 again repeatedly to clean and lubricate the weapon.
Your Preventative Maintenance Status (either "cleaning" or "lubricating") is determined by the speed with which you press the F1 key and will be displayed above your head.
To accurately simulate real life maintenance mistakes, pressing F1 too quickly will lubricate either the bolt face or the trunnion block. Pressing F1 too slowly sprays lubricant directly into the buffer tube. All mistakes render the gun inoperable, though this may not become immediately apparent.
Experiment with keypress timing to avoid (and discover!) other common maintenance errors.
In order to balance the improved stopping power of a well-maintained weapon, the reloading process has been made much less reliable.
When reloading, you should listen for two or three distinct clicks over a period of several seconds.
If you hear one click or no clicks or more than two clicks, you've bent the link ejector chute and the gun will most likely explode on the next attempt to fire it, though it may not.
:lol:
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
wow ike did you make that up lol i was reading and was like OMGWTFBBQ!!!111
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Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by Linkin Park
wow ike did you make that up lol i was reading and was like OMGWTFBBQ!!!111
It was on steam news April 1st :P