Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Counter-Strike: Source and Source Engine Updates Available
May 19, 2005, 5:14 pm · Alfred Reynolds
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
* Updated de_inferno
* Made the radio menu more responsive
* When bullets hit grates and chain-link fences they play the appropriate effects
* Bots will not join or leave during the round when bot_quota_mode is "match" or "fill"
* Improved bot ladder usage
* Bullet decals are now scaled based on distance, to make them more visible at long range
* Fixed bots filling a server and preventing players from joining after round change
Source Engine
* Fixed the compressed file mode of sv_downloadurl only downloading one file at a time
Update - We have rolled back all the Counter-Strike: Source changes apart from the de_inferno update to fix a hang bug some users are experiencing. These changes will be re-released next week.
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Counter-Strike: Source, Steam Client, and Source Engine Updates Available
May 23, 2005, 4:33 pm · Alfred Reynolds
Updates to Steam, Counter-Strike: Source, and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
* Fixed hang bug when shooting grates
* Re-released changes from Thursday's update
Source Engine
* Fixed an intermittent crash ("failed to open models\gman_high.vvd") in Half-Life 2
Steam
* Added an indicator in settings UI displaying current authentication status for multiplayer games
* Fixed a game crash which occurred when trying to write to special filenames reserved by Windows
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
source is too buggy...and so will be all the HL2 mods coming out...it will take ages before we see a actual GOOD working mod for source
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
Counter-Strike: Source and Source Engine Updates Available
July 6, 2005, 2:55 pm · Alfred Reynolds
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Counter-Strike: Source
New Features/Improvements
* New Source remake of classic Counter-Strike map cs_assault
* New "Phoenix Connection" Terrorist model (replaces existing model)
New Player Animations
* Walk/run cycles now include whole-body motion
* Players automatically raise their weapon and aim through the sights when they stop to fire
* Weapon-specific reload animations with removable ammo clips added
* Shotgun reloads animate each individual shell reload
* Animated the bolt pull for each shot of the AWP
* Added upper-body recoil animations for shotguns and AWP
* New grenade throw and knife animations
* Spectator UI now resizes controls to account for long map names
* A notification is now displayed to all players when auto-balancing teams
* Added message for players who try to defuse the bomb while another player is already doing so
* Added item_nvgs and item_ entities for fy_ maps
* Can no longer stab with the knife while defusing or during freeze time at the start of a round
* Player count in dedicated server interface now includes bots
* Dedicated servers can now use the "timeleft" command
* Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.
Bug fixes
* Dedicated servers no longer crash when setting "name" via the console
* Fixed bug that would occasionally make player weapons disappear
* Low-violence death animations no longer float if the player dies while in the air
* Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
* Fixed view jitter caused by prediction errors when near physics objects
* Spectators now hear weapon pickup sounds
* Armor is now given with game_player_equip
* Extra pistol ammo no longer given at round restart
* Weaker flashbangs effects no longer cancel out stronger ones
* maps/cfg/.cfg aren't exec'd if they don't exist (fixes console warnings)
* Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
* game_player_equip removes player equipment before adding new items
Bot Changes
* Bots can use sloped ladders now
* Bots open +use doors better
* Bots don't think they're stuck when hiding
* Bots using knives can break breakables while pursuing enemies now
Navigation Mesh generation improvements
* Nav generation ignores doors and breakables better
* Non-planar nav areas aren't merged into larger areas
* Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
* Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
* Added nav_restart_after_analysis
* Fixed bug where some areas would be incorrectly marked as crouch
Navigation Mesh Editor changes
* Nav areas draw a background color, making them more visible
* Nav_update_blocked warps the local player to the first blocked area
* Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
* Added nav_no_hostages, to mark an area as not suitable for hostage navigation
* Added nav_remove_unused_jump_areas to remove extraneous jump areas
* Fixed a crash caused by manually creating an area before doing a nav_generate on a new map
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
i likers teh assault!!!
:D
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
yeah... but too bad i can only run games at like 60 fps and then 2 mins later dropping to 9 fps due to the best graphics card ever made
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
there is only 1 update im hoping they release.. and that is to fix those damned hitboxes. and the new t models are ugly as fuk.
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Available
lol i must agree with you there...
it seems their heads are getting bigger and lips look like they have lipstick or somthin in them... very unusual
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
hopefully valve will get around to making a player model selection like in CS1.6
i hate these silly ninja wanabees terrorist models
Re: Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch Update Availab
Quote:
Originally Posted by dinner123
hopefully valve will get around to making a player model selection like in CS1.6
i hate these silly ninja wanabees terrorist models
thats what I hate about 1.6, that you can choose from 4 skins. I always shoot @ my own team :lol: